diff options
author | Antonio Vazquez <blendergit@gmail.com> | 2020-03-09 18:27:24 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2020-03-09 18:27:24 +0300 |
commit | 29f3af95272590d26f610ae828b2eeee89c82a00 (patch) | |
tree | a696a58a2561c48f7ec6166e369e22081e0a64d8 /source/blender/draw/engines/gpencil/shaders/gpencil_fill_vert.glsl | |
parent | dcb93126876879d969a30a7865700abd072066f8 (diff) |
GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.
Also, a huge code cleanup has been done at all levels.
Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.
Differential Revision: https://developer.blender.org/D6293
Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/gpencil_fill_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/gpencil/shaders/gpencil_fill_vert.glsl | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_fill_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_fill_vert.glsl deleted file mode 100644 index 263dc570423..00000000000 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_fill_vert.glsl +++ /dev/null @@ -1,16 +0,0 @@ - -uniform mat4 gpModelMatrix; - -in vec3 pos; -in vec4 color; -in vec2 texCoord; - -out vec4 finalColor; -out vec2 texCoord_interp; - -void main(void) -{ - gl_Position = point_world_to_ndc((gpModelMatrix * vec4(pos, 1.0)).xyz); - finalColor = color; - texCoord_interp = texCoord; -} |