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author | Antonio Vazquez <blendergit@gmail.com> | 2020-03-09 18:27:24 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2020-03-09 18:27:24 +0300 |
commit | 29f3af95272590d26f610ae828b2eeee89c82a00 (patch) | |
tree | a696a58a2561c48f7ec6166e369e22081e0a64d8 /source/blender/draw/engines/gpencil/shaders/gpencil_mask_invert_frag.glsl | |
parent | dcb93126876879d969a30a7865700abd072066f8 (diff) |
GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.
Also, a huge code cleanup has been done at all levels.
Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.
Differential Revision: https://developer.blender.org/D6293
Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/gpencil_mask_invert_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/gpencil/shaders/gpencil_mask_invert_frag.glsl | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_mask_invert_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_mask_invert_frag.glsl new file mode 100644 index 00000000000..b21b4147087 --- /dev/null +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_mask_invert_frag.glsl @@ -0,0 +1,11 @@ + +in vec4 uvcoordsvar; + +layout(location = 0) out vec4 fragColor; +layout(location = 1) out vec4 fragRevealage; + +void main() +{ + /* Blend mode does the inversion. */ + fragRevealage = fragColor = vec4(1.0); +} |