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authorAlexander Gavrilov <angavrilov@gmail.com>2019-11-30 19:07:44 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2019-11-30 20:33:23 +0300
commitf1ac64921b49eaea8658d144754a1a532198c720 (patch)
treea54b9cbe82969a4d8e52c4d36d891b33dbe9cc91 /source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl
parentf0e7fd4ad62ec1dd5c9632050a8fde347c28656f (diff)
Fix T71213: Mask or Mirror before Armature breaks weight paint.
This is a revert of a small fraction of commit rB5e332fd700 that introduced the issue according to bisect. Doing a break here is wrong, because BKE_crazyspace_build_sculpt assumes that processing stopped at the first deform modifier without deformMatrices, and thus skips all modifiers until it finds one like that. Thus this early loop exit makes the behavior worse, as instead of skipping just Mask and Mirror, it skips all.
Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl')
0 files changed, 0 insertions, 0 deletions