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authorluzpaz <luzpaz>2021-02-06 06:07:03 +0300
committerHarley Acheson <harley.acheson@gmail.com>2021-02-06 06:08:14 +0300
commita4a9d14ba71100259f19bd62e8c2f27cd8b7862f (patch)
tree0e6cf7dad2599966d1fd4dd25889c850a5c26fb0 /source/blender/draw/engines/gpencil/shaders/gpencil_vfx_frag.glsl
parent3560f5c1e64e89d345fb2640bb502a433348e4b7 (diff)
UI: Fix Typos in Comments and Docs
Approximately 91 spelling corrections, almost all in comments. Differential Revision: https://developer.blender.org/D10288 Reviewed by Harley Acheson
Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/gpencil_vfx_frag.glsl')
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_vfx_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_vfx_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_vfx_frag.glsl
index 503248558ad..aedc8668387 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_vfx_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_vfx_frag.glsl
@@ -274,7 +274,7 @@ uniform bool isFirstPass;
vec2 compute_uvs(float x)
{
vec2 uv = uvcoordsvar.xy;
- /* Tranform UV (loc, rot, scale) */
+ /* Transform UV (loc, rot, scale) */
uv = uv.x * uvRotX + uv.y * uvRotY + uvOffset;
uv += blurDir * x;
/* Wave deform. */