diff options
author | Antonioya <blendergit@gmail.com> | 2019-06-28 15:24:23 +0300 |
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committer | Antonioya <blendergit@gmail.com> | 2019-06-28 15:24:23 +0300 |
commit | dee6fe1441aeb875bcebb8c363ade4e2db4c888e (patch) | |
tree | 0931c86822e4df6670320c6e4b499daa778bd972 /source/blender/draw/engines/gpencil/shaders | |
parent | 4f3f68df300539472264412f3b79e1024f70eb0d (diff) |
GPencil: Rename "Clamp Layer" to "Mask Layer"
The old name was not meaning what this option does. Dtected while writting the manual.
Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders')
-rw-r--r-- | source/blender/draw/engines/gpencil/shaders/gpencil_blend_frag.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_blend_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_blend_frag.glsl index b70a55b51fa..85dee4390a5 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_blend_frag.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_blend_frag.glsl @@ -7,7 +7,7 @@ uniform sampler2D strokeDepth; uniform sampler2D blendColor; uniform sampler2D blendDepth; uniform int mode; -uniform int clamp_layer; +uniform int mask_layer; uniform int tonemapping; #define ON 1 @@ -142,7 +142,7 @@ void main() gl_FragDepth = min(stroke_depth, mix_depth); } else { - if (clamp_layer == ON) { + if (mask_layer == ON) { discard; } else { |