diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-12-08 12:29:39 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-12-08 12:30:05 +0300 |
commit | e89d42ddffef8892a8eb52d29e2a7329ad381204 (patch) | |
tree | 9997122e126d8da1b41e37ec414b340aa7dfba91 /source/blender/draw/engines/gpencil | |
parent | a46ff1dd38a2d23a1c0ac05cad3155398fc19e92 (diff) |
Cleanup: move public doc-strings into headers for 'draw'
Ref T92709
Diffstat (limited to 'source/blender/draw/engines/gpencil')
-rw-r--r-- | source/blender/draw/engines/gpencil/gpencil_draw_data.c | 8 | ||||
-rw-r--r-- | source/blender/draw/engines/gpencil/gpencil_engine.h | 12 | ||||
-rw-r--r-- | source/blender/draw/engines/gpencil/gpencil_render.c | 1 |
3 files changed, 12 insertions, 9 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_data.c b/source/blender/draw/engines/gpencil/gpencil_draw_data.c index 4636b9e949a..8aba1090b58 100644 --- a/source/blender/draw/engines/gpencil/gpencil_draw_data.c +++ b/source/blender/draw/engines/gpencil/gpencil_draw_data.c @@ -176,11 +176,6 @@ static MaterialGPencilStyle *gpencil_viewport_material_overrides( return gp_style; } -/** - * Creates a linked list of material pool containing all materials assigned for a given object. - * We merge the material pools together if object does not contain a huge amount of materials. - * Also return an offset to the first material of the object in the ubo. - */ GPENCIL_MaterialPool *gpencil_material_pool_create(GPENCIL_PrivateData *pd, Object *ob, int *ofs) { GPENCIL_MaterialPool *matpool = pd->last_material_pool; @@ -429,9 +424,6 @@ void gpencil_light_pool_populate(GPENCIL_LightPool *lightpool, Object *ob) } } -/** - * Creates a single pool containing all lights assigned (light linked) for a given object. - */ GPENCIL_LightPool *gpencil_light_pool_create(GPENCIL_PrivateData *pd, Object *UNUSED(ob)) { GPENCIL_LightPool *lightpool = pd->last_light_pool; diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.h b/source/blender/draw/engines/gpencil/gpencil_engine.h index 328e60cf60b..29a9c0211be 100644 --- a/source/blender/draw/engines/gpencil/gpencil_engine.h +++ b/source/blender/draw/engines/gpencil/gpencil_engine.h @@ -392,6 +392,11 @@ GPENCIL_tLayer *gpencil_layer_cache_add(GPENCIL_PrivateData *pd, GPENCIL_tObject *tgp_ob); GPENCIL_tLayer *gpencil_layer_cache_get(GPENCIL_tObject *tgp_ob, int number); +/** + * Creates a linked list of material pool containing all materials assigned for a given object. + * We merge the material pools together if object does not contain a huge amount of materials. + * Also return an offset to the first material of the object in the UBO. + */ GPENCIL_MaterialPool *gpencil_material_pool_create(GPENCIL_PrivateData *pd, Object *ob, int *ofs); void gpencil_material_resources_get(GPENCIL_MaterialPool *first_pool, int mat_id, @@ -402,6 +407,9 @@ void gpencil_material_resources_get(GPENCIL_MaterialPool *first_pool, void gpencil_light_ambient_add(GPENCIL_LightPool *lightpool, const float color[3]); void gpencil_light_pool_populate(GPENCIL_LightPool *lightpool, Object *ob); GPENCIL_LightPool *gpencil_light_pool_add(GPENCIL_PrivateData *pd); +/** + * Creates a single pool containing all lights assigned (light linked) for a given object. + */ GPENCIL_LightPool *gpencil_light_pool_create(GPENCIL_PrivateData *pd, Object *ob); /* effects */ @@ -436,6 +444,10 @@ void GPENCIL_cache_finish(void *vedata); void GPENCIL_draw_scene(void *vedata); /* render */ + +/** + * Initialize render data. + */ void GPENCIL_render_init(struct GPENCIL_Data *ved, struct RenderEngine *engine, struct RenderLayer *render_layer, diff --git a/source/blender/draw/engines/gpencil/gpencil_render.c b/source/blender/draw/engines/gpencil/gpencil_render.c index b597a786e86..26a14c433b3 100644 --- a/source/blender/draw/engines/gpencil/gpencil_render.c +++ b/source/blender/draw/engines/gpencil/gpencil_render.c @@ -33,7 +33,6 @@ #include "gpencil_engine.h" -/* init render data */ void GPENCIL_render_init(GPENCIL_Data *vedata, RenderEngine *engine, struct RenderLayer *render_layer, |