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authorClément Foucault <foucault.clem@gmail.com>2020-09-02 01:27:41 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-05 18:49:14 +0300
commitf72c1c4547e5fab769c22652d9872192029ad7fe (patch)
tree4b89ee42810e0505ed386b76bf5f76f5d4107a1c /source/blender/draw/engines/gpencil
parentc598e939ad25dfc3b4eb1c92b16de401bde0d88a (diff)
GPUTexture: Remove bind to edit calls
This is going to be unecessary after the GPU opengl texture backend refactor. For now add a save/restore mechanism to leave the state untouched. Also remove some calls where the caller would bind to particular binding point and set the shader uniform.
Diffstat (limited to 'source/blender/draw/engines/gpencil')
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_render.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_render.c b/source/blender/draw/engines/gpencil/gpencil_render.c
index df52b65aa78..1402448a699 100644
--- a/source/blender/draw/engines/gpencil/gpencil_render.c
+++ b/source/blender/draw/engines/gpencil/gpencil_render.c
@@ -143,11 +143,9 @@ void GPENCIL_render_init(GPENCIL_Data *vedata,
int w = BLI_rcti_size_x(rect);
int h = BLI_rcti_size_y(rect);
if (pix_col) {
- GPU_texture_bind(txl->render_color_tx, 0);
GPU_texture_update_sub(txl->render_color_tx, GPU_DATA_FLOAT, pix_col, x, y, 0, w, h, 0);
}
if (pix_z) {
- GPU_texture_bind(txl->render_depth_tx, 0);
GPU_texture_update_sub(txl->render_depth_tx, GPU_DATA_FLOAT, pix_z, x, y, 0, w, h, 0);
}
}