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authorJeroen Bakker <jeroen@blender.org>2020-01-27 18:28:55 +0300
committerJeroen Bakker <jeroen@blender.org>2020-01-29 17:07:45 +0300
commit18c88eac171a814f94142d442494ea6f5eeeab02 (patch)
tree9a5fbc81db038a3d322b818e520d93c520e7da1e /source/blender/draw/engines/gpencil
parentb683fcb62876f345a49bf66c94781a6fa789b946 (diff)
Fix T73188: RenderResult as Camera BG Image
In blender 2.79 you could use a render result as a camera background image. This is useful during layout/compositing. During Blender 2.80 development there were 2 issues introduced that removed this feature. * to receive a render result the image required a lock. This lock wasn't passed and therefore no image was read from the result. Generating an GPUTexture from an Blender image also didn't do the locking. * the iuser->scene field wasn't set what is required for render results. This change adds an optional `ibuf` parameter to `GPU_texture_from_blender` that can be passed when available. Reviewed By: fclem, brecht Differential Revision: https://developer.blender.org/D6684
Diffstat (limited to 'source/blender/draw/engines/gpencil')
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_draw_utils.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
index 4c6ce896ebc..2c6b1315ad4 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
@@ -522,7 +522,7 @@ static DRWShadingGroup *gpencil_shgroup_fill_create(GPENCIL_e_data *e_data,
BKE_image_release_ibuf(image, ibuf, NULL);
}
else {
- GPUTexture *texture = GPU_texture_from_blender(gp_style->ima, &iuser, GL_TEXTURE_2D);
+ GPUTexture *texture = GPU_texture_from_blender(gp_style->ima, &iuser, ibuf, GL_TEXTURE_2D);
DRW_shgroup_uniform_texture(grp, "myTexture", texture);
DRW_shgroup_uniform_bool_copy(
grp, "myTexturePremultiplied", (image->alpha_mode == IMA_ALPHA_PREMUL));
@@ -705,7 +705,7 @@ DRWShadingGroup *gpencil_shgroup_stroke_create(GPENCIL_e_data *e_data,
BKE_image_release_ibuf(image, ibuf, NULL);
}
else {
- GPUTexture *texture = GPU_texture_from_blender(gp_style->sima, &iuser, GL_TEXTURE_2D);
+ GPUTexture *texture = GPU_texture_from_blender(gp_style->sima, &iuser, ibuf, GL_TEXTURE_2D);
DRW_shgroup_uniform_texture(grp, "myTexture", texture);
DRW_shgroup_uniform_bool_copy(
grp, "myTexturePremultiplied", (image->alpha_mode == IMA_ALPHA_PREMUL));
@@ -878,7 +878,7 @@ static DRWShadingGroup *gpencil_shgroup_point_create(GPENCIL_e_data *e_data,
BKE_image_release_ibuf(image, ibuf, NULL);
}
else {
- GPUTexture *texture = GPU_texture_from_blender(gp_style->sima, &iuser, GL_TEXTURE_2D);
+ GPUTexture *texture = GPU_texture_from_blender(gp_style->sima, &iuser, ibuf, GL_TEXTURE_2D);
DRW_shgroup_uniform_texture(grp, "myTexture", texture);
DRW_shgroup_uniform_bool_copy(
grp, "myTexturePremultiplied", (image->alpha_mode == IMA_ALPHA_PREMUL));