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authorCampbell Barton <ideasman42@gmail.com>2020-03-11 13:39:56 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-03-11 13:39:56 +0300
commit8b2072868d5057bf9a3da52b8d27d13b11c8ae18 (patch)
tree5937c0d55d6ba9c41b5c2bc1f70de21535607717 /source/blender/draw/engines/gpencil
parent796683db8edb98adf2165fed458d08454cb7c977 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/draw/engines/gpencil')
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_cache_utils.c2
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_draw_data.c2
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_engine.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
index 743171b09fb..3459685f504 100644
--- a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
+++ b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
@@ -61,7 +61,7 @@ GPENCIL_tObject *gpencil_object_cache_add(GPENCIL_PrivateData *pd, Object *ob)
/* TODO: This does not work quite well if you use
* strokes not aligned with the object axes. Maybe we could try to
* compute the minimum axis of all strokes. But this would be more
- * computationaly heavy and should go into the GPData evaluation. */
+ * computationally heavy and should go into the GPData evaluation. */
BoundBox *bbox = BKE_object_boundbox_get(ob);
/* Convert bbox to matrix */
float mat[4][4], size[3], center[3];
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_data.c b/source/blender/draw/engines/gpencil/gpencil_draw_data.c
index 77baadfc83a..625af8cec6f 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_data.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_data.c
@@ -108,7 +108,7 @@ static void gpencil_object_random_color_get(const Object *ob, float r_color[3])
static void gpencil_shade_color(float color[3])
{
- /* This is scene refered color, not gamma corrected and not per perceptual.
+ /* This is scene refereed color, not gamma corrected and not per perceptual.
* So we lower the threshold a bit. (1.0 / 3.0) */
if (color[0] + color[1] + color[2] > 1.1) {
add_v3_fl(color, -0.25f);
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c
index d47d6f8a836..37aef5a633a 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -710,7 +710,7 @@ void GPENCIL_cache_finish(void *ved)
if (pd->use_mask_fb) {
/* We need an extra depth to not disturb the normal drawing.
- * The color_tx is needed for framebuffer cmpleteness. */
+ * The color_tx is needed for frame-buffer completeness. */
GPUTexture *color_tx, *depth_tx;
depth_tx = DRW_texture_pool_query_2d(
size[0], size[1], GPU_DEPTH24_STENCIL8, &draw_engine_gpencil_type);