diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-03-10 20:17:42 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2020-03-10 20:17:42 +0300 |
commit | 9c5a120ba23dd9a1555eec5e45ecfc39ad76c60e (patch) | |
tree | 2a184d67f641bb47c81f1f54df32bc13bb096262 /source/blender/draw/engines/gpencil | |
parent | fa09b900c2fe087bc2e0aae4ca5ef88c51686e80 (diff) |
GPencil: Use high precision float buffer for final rendering
This avoid color drifting due to R11G11B10 buffers.
Diffstat (limited to 'source/blender/draw/engines/gpencil')
-rw-r--r-- | source/blender/draw/engines/gpencil/gpencil_engine.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c index 80afbb5c7a3..d47d6f8a836 100644 --- a/source/blender/draw/engines/gpencil/gpencil_engine.c +++ b/source/blender/draw/engines/gpencil/gpencil_engine.c @@ -200,7 +200,8 @@ void GPENCIL_cache_init(void *ved) pd->use_layer_fb = false; pd->use_object_fb = false; pd->use_mask_fb = false; - pd->use_signed_fb = false; + /* Always use high precision for render. */ + pd->use_signed_fb = !pd->is_viewport; if (draw_ctx->v3d) { const bool hide_overlay = ((draw_ctx->v3d->flag2 & V3D_HIDE_OVERLAYS) != 0); |