diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 00:09:37 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 15:16:42 +0300 |
commit | 7edd8a7738481b3d4f0720a173dca2a1853996d6 (patch) | |
tree | 4b507b4535c0fbe84fc25a21ddf2db55476b1b9b /source/blender/draw/engines/gpencil | |
parent | 4f0a749489af9de9b2ec0b5768d6e10898885a17 (diff) |
GPUUniformBuf: Rename struct and change API a bit
This follows the GPU module naming of other buffers.
We pass name to distinguish each GPUUniformBuf in debug mode.
Also remove DRW_uniform_buffer interface.
Diffstat (limited to 'source/blender/draw/engines/gpencil')
-rw-r--r-- | source/blender/draw/engines/gpencil/gpencil_draw_data.c | 8 | ||||
-rw-r--r-- | source/blender/draw/engines/gpencil/gpencil_engine.c | 12 | ||||
-rw-r--r-- | source/blender/draw/engines/gpencil/gpencil_engine.h | 6 |
3 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_data.c b/source/blender/draw/engines/gpencil/gpencil_draw_data.c index 51152475a06..7faf426c4e0 100644 --- a/source/blender/draw/engines/gpencil/gpencil_draw_data.c +++ b/source/blender/draw/engines/gpencil/gpencil_draw_data.c @@ -30,7 +30,7 @@ #include "BLI_math_color.h" #include "BLI_memblock.h" -#include "GPU_uniformbuffer.h" +#include "GPU_uniform_buffer.h" #include "IMB_imbuf_types.h" @@ -46,7 +46,7 @@ static GPENCIL_MaterialPool *gpencil_material_pool_add(GPENCIL_PrivateData *pd) matpool->next = NULL; matpool->used_count = 0; if (matpool->ubo == NULL) { - matpool->ubo = GPU_uniformbuffer_create(sizeof(matpool->mat_data), NULL, NULL); + matpool->ubo = GPU_uniformbuf_create(sizeof(matpool->mat_data)); } pd->last_material_pool = matpool; return matpool; @@ -301,7 +301,7 @@ void gpencil_material_resources_get(GPENCIL_MaterialPool *first_pool, int mat_id, GPUTexture **r_tex_stroke, GPUTexture **r_tex_fill, - GPUUniformBuffer **r_ubo_mat) + GPUUniformBuf **r_ubo_mat) { GPENCIL_MaterialPool *matpool = first_pool; int pool_id = mat_id / GP_MATERIAL_BUFFER_LEN; @@ -331,7 +331,7 @@ GPENCIL_LightPool *gpencil_light_pool_add(GPENCIL_PrivateData *pd) /* Tag light list end. */ lightpool->light_data[0].color[0] = -1.0; if (lightpool->ubo == NULL) { - lightpool->ubo = GPU_uniformbuffer_create(sizeof(lightpool->light_data), NULL, NULL); + lightpool->ubo = GPU_uniformbuf_create(sizeof(lightpool->light_data)); } pd->last_light_pool = lightpool; return lightpool; diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c index 015e631dc14..491ddfbcc94 100644 --- a/source/blender/draw/engines/gpencil/gpencil_engine.c +++ b/source/blender/draw/engines/gpencil/gpencil_engine.c @@ -42,7 +42,7 @@ #include "DNA_view3d_types.h" #include "GPU_texture.h" -#include "GPU_uniformbuffer.h" +#include "GPU_uniform_buffer.h" #include "gpencil_engine.h" @@ -345,8 +345,8 @@ typedef struct gpIterPopulateData { GPENCIL_MaterialPool *matpool; DRWShadingGroup *grp; /* Last material UBO bound. Used to avoid uneeded buffer binding. */ - GPUUniformBuffer *ubo_mat; - GPUUniformBuffer *ubo_lights; + GPUUniformBuf *ubo_mat; + GPUUniformBuf *ubo_lights; /* Last texture bound. */ GPUTexture *tex_fill; GPUTexture *tex_stroke; @@ -501,7 +501,7 @@ static void gpencil_stroke_cache_populate(bGPDlayer *gpl, return; } - GPUUniformBuffer *ubo_mat; + GPUUniformBuf *ubo_mat; GPUTexture *tex_stroke, *tex_fill; gpencil_material_resources_get( iter->matpool, iter->mat_ofs + gps->mat_nr, &tex_stroke, &tex_fill, &ubo_mat); @@ -654,13 +654,13 @@ void GPENCIL_cache_finish(void *ved) BLI_memblock_iternew(pd->gp_material_pool, &iter); GPENCIL_MaterialPool *pool; while ((pool = (GPENCIL_MaterialPool *)BLI_memblock_iterstep(&iter))) { - GPU_uniformbuffer_update(pool->ubo, pool->mat_data); + GPU_uniformbuf_update(pool->ubo, pool->mat_data); } BLI_memblock_iternew(pd->gp_light_pool, &iter); GPENCIL_LightPool *lpool; while ((lpool = (GPENCIL_LightPool *)BLI_memblock_iterstep(&iter))) { - GPU_uniformbuffer_update(lpool->ubo, lpool->light_data); + GPU_uniformbuf_update(lpool->ubo, lpool->light_data); } /* Sort object by decreasing Z to avoid most of alpha ordering issues. */ diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.h b/source/blender/draw/engines/gpencil/gpencil_engine.h index a406df530fc..34d4488d066 100644 --- a/source/blender/draw/engines/gpencil/gpencil_engine.h +++ b/source/blender/draw/engines/gpencil/gpencil_engine.h @@ -108,7 +108,7 @@ typedef struct GPENCIL_MaterialPool { /* GPU representatin of materials. */ gpMaterial mat_data[GP_MATERIAL_BUFFER_LEN]; /* Matching ubo. */ - struct GPUUniformBuffer *ubo; + struct GPUUniformBuf *ubo; /* Texture per material. NULL means none. */ struct GPUTexture *tex_fill[GP_MATERIAL_BUFFER_LEN]; struct GPUTexture *tex_stroke[GP_MATERIAL_BUFFER_LEN]; @@ -120,7 +120,7 @@ typedef struct GPENCIL_LightPool { /* GPU representatin of materials. */ gpLight light_data[GPENCIL_LIGHT_BUFFER_LEN]; /* Matching ubo. */ - struct GPUUniformBuffer *ubo; + struct GPUUniformBuf *ubo; /* Number of light in the pool. */ int light_used; } GPENCIL_LightPool; @@ -384,7 +384,7 @@ void gpencil_material_resources_get(GPENCIL_MaterialPool *first_pool, int mat_id, struct GPUTexture **r_tex_stroke, struct GPUTexture **r_tex_fill, - struct GPUUniformBuffer **r_ubo_mat); + struct GPUUniformBuf **r_ubo_mat); void gpencil_light_ambient_add(GPENCIL_LightPool *lightpool, const float color[3]); void gpencil_light_pool_populate(GPENCIL_LightPool *matpool, Object *ob); |