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authorCampbell Barton <ideasman42@gmail.com>2020-04-03 08:59:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-04-03 09:25:58 +0300
commit973e1f9d9a967132cc76fbbcd485979ac27e10c5 (patch)
tree8b7c948cbabcbd9435f7fbaa04f4429cd8e0241a /source/blender/draw/engines/gpencil
parent05dcb007e181c961c0db87c1ce4745ae2d1d0fd0 (diff)
Cleanup: use term 'attr' instead of 'attrib'
This was already the case in most parts of the GPU API. Use full name for descriptive-comments.
Diffstat (limited to 'source/blender/draw/engines/gpencil')
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
index 54b2369b32b..e2606473d07 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
@@ -212,7 +212,7 @@ uniform vec4 layerTint;
uniform float layerOpacity; /* Used for onion skin. */
uniform float strokeIndexOffset = 0.0;
-/* All of these attribs are quad loaded the same way
+/* All of these attributes are quad loaded the same way
* as GL_LINES_ADJACENCY would feed a geometry shader:
* - ma reference the previous adjacency point.
* - ma1 reference the current line first point.
@@ -236,7 +236,7 @@ in vec4 uv2;
in vec4 col1;
in vec4 col2;
in vec4 fcol1;
-/* WARNING: Max attrib count is actually 14 because OSX OpenGL implementation
+/* WARNING: Max attribute count is actually 14 because OSX OpenGL implementation
* considers gl_VertexID and gl_InstanceID as vertex attribute. (see T74536) */
# define stroke_id1 ma1.y
# define point_id1 ma1.z
@@ -389,7 +389,7 @@ void stroke_vertex()
mat4 model_mat = model_matrix_get();
- /* Avoid using a vertex attrib for quad positioning. */
+ /* Avoid using a vertex attribute for quad positioning. */
float x = float(gl_VertexID & 1) * 2.0 - 1.0; /* [-1..1] */
float y = float(gl_VertexID & 2) - 1.0; /* [-1..1] */