diff options
author | Falk David <falkdavid@gmx.de> | 2021-03-15 11:50:40 +0300 |
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committer | Falk David <falkdavid@gmx.de> | 2021-03-15 11:51:52 +0300 |
commit | 2ca48b967894dc2be786e0db1b0ed1fa6abd5383 (patch) | |
tree | 96367beeb6add1f154d98703d5ce04ec0c3b3c94 /source/blender/draw/engines/gpencil | |
parent | 4ecd47de6b0d489be3c6cf183c3a0173a9495031 (diff) |
Fix T86370: Select color for glow is inverted
The shader was filtering everything but the selected color.
The fix inverts the check to make sure that color is selected.
Reviewed By: fclem
Maniphest Tasks: T86370
Differential Revision: https://developer.blender.org/D10670
Diffstat (limited to 'source/blender/draw/engines/gpencil')
-rw-r--r-- | source/blender/draw/engines/gpencil/shaders/gpencil_vfx_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_vfx_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_vfx_frag.glsl index aedc8668387..bb905f8694b 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_vfx_frag.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_vfx_frag.glsl @@ -168,7 +168,7 @@ void main() vec3 rev = texture(revealBuf, uv).rgb; if (threshold.x > -1.0) { if (threshold.y > -1.0) { - if (all(lessThan(abs(col - threshold), vec3(0.05)))) { + if (any(greaterThan(abs(col - threshold), vec3(0.05)))) { weight = 0.0; } } |