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authorJeroen Bakker <jeroen@blender.org>2021-11-02 11:16:33 +0300
committerJeroen Bakker <jeroen@blender.org>2021-11-02 11:16:33 +0300
commit47d12268e35f3b0e9f73984033d5405626487136 (patch)
treea5dbc01533b40618db3b036de89a75f041b564e5 /source/blender/draw/engines/image/image_private.h
parent9cc05fe9c455c1c721bd7ac9ff74c27424191bf1 (diff)
Cleanup: Change image engine to CPP.
Added namespace blender::draw::image_engine. Code is still C-a-like. Only changed the obvious code style to CPP (structs, nullptr, casts).
Diffstat (limited to 'source/blender/draw/engines/image/image_private.h')
-rw-r--r--source/blender/draw/engines/image/image_private.h69
1 files changed, 0 insertions, 69 deletions
diff --git a/source/blender/draw/engines/image/image_private.h b/source/blender/draw/engines/image/image_private.h
deleted file mode 100644
index 76a94e68da1..00000000000
--- a/source/blender/draw/engines/image/image_private.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright 2020, Blender Foundation.
- */
-
-/** \file
- * \ingroup draw_engine
- */
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Forward declarations */
-struct GPUTexture;
-struct ImBuf;
-struct Image;
-
-/* *********** LISTS *********** */
-
-/* GPUViewport.storage
- * Is freed every time the viewport engine changes. */
-typedef struct IMAGE_PassList {
- DRWPass *image_pass;
-} IMAGE_PassList;
-
-typedef struct IMAGE_PrivateData {
- void *lock;
- struct ImBuf *ibuf;
- struct Image *image;
- struct DRWView *view;
-
- struct GPUTexture *texture;
- bool owns_texture;
-} IMAGE_PrivateData;
-
-typedef struct IMAGE_StorageList {
- IMAGE_PrivateData *pd;
-} IMAGE_StorageList;
-
-typedef struct IMAGE_Data {
- void *engine_type;
- DRWViewportEmptyList *fbl;
- DRWViewportEmptyList *txl;
- IMAGE_PassList *psl;
- IMAGE_StorageList *stl;
-} IMAGE_Data;
-
-/* image_shader.c */
-GPUShader *IMAGE_shader_image_get(bool is_tiled_image);
-void IMAGE_shader_library_ensure(void);
-void IMAGE_shader_free(void);
-
-#ifdef __cplusplus
-}
-#endif