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authorJeroen Bakker <jeroen@blender.org>2020-09-14 10:46:30 +0300
committerJeroen Bakker <jeroen@blender.org>2020-09-14 10:48:45 +0300
commitc6210f9bacdb3d8b7ba05f29136ac6f9c8f643d7 (patch)
tree631a273532339776056a9cd18c43a2190cb41c76 /source/blender/draw/engines/image/image_private.h
parent9bc1d7a6deea8f401d727e80f42a04482c29bcef (diff)
DrawManager: Resolve Assert in Image Engine
Tiled texture uses different texture structure than normal textures. Normally we add dummy textures and use them, but I found it cleaner to have 2 shaders and use the correct shader.
Diffstat (limited to 'source/blender/draw/engines/image/image_private.h')
-rw-r--r--source/blender/draw/engines/image/image_private.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/image/image_private.h b/source/blender/draw/engines/image/image_private.h
index defe5fd5bbb..312a05e0b3b 100644
--- a/source/blender/draw/engines/image/image_private.h
+++ b/source/blender/draw/engines/image/image_private.h
@@ -60,7 +60,7 @@ typedef struct IMAGE_Data {
} IMAGE_Data;
/* image_shader.c */
-GPUShader *IMAGE_shader_image_get(void);
+GPUShader *IMAGE_shader_image_get(bool is_tiled_image);
void IMAGE_shader_library_ensure(void);
void IMAGE_shader_free(void);