diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-01-28 17:00:26 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-28 17:03:45 +0300 |
commit | 75e61e5a6dc70107eaf784a369f225ca062fdcd5 (patch) | |
tree | 7a18887c86233f25cb7fc40a0f65635dd91f9257 /source/blender/draw/engines/image/shaders/infos/engine_image_info.hh | |
parent | 430f71fce289e876602178330ac725c46c043abf (diff) |
Image Engine: Use GPUShaderCreateInfo.
Ported the image engine shaders to use the GPUShaderCreateInfo struct.
No functional changes.
Diffstat (limited to 'source/blender/draw/engines/image/shaders/infos/engine_image_info.hh')
-rw-r--r-- | source/blender/draw/engines/image/shaders/infos/engine_image_info.hh | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/source/blender/draw/engines/image/shaders/infos/engine_image_info.hh b/source/blender/draw/engines/image/shaders/infos/engine_image_info.hh new file mode 100644 index 00000000000..e691abfadcf --- /dev/null +++ b/source/blender/draw/engines/image/shaders/infos/engine_image_info.hh @@ -0,0 +1,22 @@ +#include "gpu_shader_create_info.hh" + +GPU_SHADER_INTERFACE_INFO(image_engine_iface, "") + .smooth(Type::VEC2, "uv_screen") + .smooth(Type::VEC2, "uv_image"); + +GPU_SHADER_CREATE_INFO(image_engine_shader) + .vertex_in(0, Type::VEC2, "pos") + .vertex_in(1, Type::VEC2, "uv") + .vertex_out(image_engine_iface) + .fragment_out(0, Type::VEC4, "fragColor") + .push_constant(Type::VEC4, "shuffle") + .push_constant(Type::VEC4, "col") + .push_constant(Type::VEC2, "maxUv") + .push_constant(Type::VEC2, "farNearDistances") + .push_constant(Type::INT, "drawFlags") + .push_constant(Type::BOOL, "imgPremultiplied") + .sampler(0, ImageType::FLOAT_2D, "imageTexture") + .vertex_source("image_engine_vert.glsl") + .fragment_source("image_engine_frag.glsl") + .additional_info("draw_modelmat") + .do_static_compilation(true);
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