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authorJeroen Bakker <jeroen@blender.org>2022-03-18 16:16:39 +0300
committerJeroen Bakker <jeroen@blender.org>2022-03-18 16:17:19 +0300
commitfe9e7036b00716d8ac986db5b9f832ec80d0a62b (patch)
tree673c300d917d65fe25271b4fe63f48479e93cf7f /source/blender/draw/engines/image
parent65b8b387873cec58974dd59be2b5f0a70027077d (diff)
Fix UV's not aligning with image.
This reverts a part of {rB33409f9f1cd42e899f2706fe7878e5e89b50d617}.
Diffstat (limited to 'source/blender/draw/engines/image')
-rw-r--r--source/blender/draw/engines/image/image_space_image.hh30
1 files changed, 11 insertions, 19 deletions
diff --git a/source/blender/draw/engines/image/image_space_image.hh b/source/blender/draw/engines/image/image_space_image.hh
index 7c15d780d07..264129e0728 100644
--- a/source/blender/draw/engines/image/image_space_image.hh
+++ b/source/blender/draw/engines/image/image_space_image.hh
@@ -152,25 +152,17 @@ class SpaceImageAccessor : public AbstractSpaceAccessor {
const float image_resolution[2],
float r_uv_to_texture[4][4]) const override
{
- float zoom_x = image_resolution[0] * sima->zoom;
- float zoom_y = image_resolution[1] * sima ->zoom;
- float image_offset_x = (region->winx - zoom_x) / 2 + sima->xof + image_display_offset[0];
- float image_offset_y = (region->winy - zoom_y) / 2 + sima->yof + image_display_offset[1];
-
- unit_m4(r_uv_to_texture);
- float scale_x = 1.0 / BLI_rctf_size_x(&region->v2d.cur);
- float scale_y = 1.0 / BLI_rctf_size_y(&region->v2d.cur);
- float offset_x = 1.0 / image_resolution[0] * image_offset_x;
- float offset_y = 1.0 / image_resolution[1] * image_offset_y;
-
- float translate_x = scale_x * (-region->v2d.cur.xmin + offset_x);
- float translate_y = scale_y * (-region->v2d.cur.ymin + offset_y);
-
- r_uv_to_texture[0][0] = scale_x;
- r_uv_to_texture[1][1] = scale_y;
- r_uv_to_texture[3][0] = translate_x;
- r_uv_to_texture[3][1] = translate_y;
- }
+ unit_m4(r_uv_to_texture);
+ float scale_x = 1.0 / BLI_rctf_size_x(&region->v2d.cur);
+ float scale_y = 1.0 / BLI_rctf_size_y(&region->v2d.cur);
+ float translate_x = scale_x * -region->v2d.cur.xmin;
+ float translate_y = scale_y * -region->v2d.cur.ymin;
+
+ r_uv_to_texture[0][0] = scale_x;
+ r_uv_to_texture[1][1] = scale_y;
+ r_uv_to_texture[3][0] = translate_x;
+ r_uv_to_texture[3][1] = translate_y;
+ }
};
} // namespace blender::draw::image_engine