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authorJoseph Eagar <joeedh@gmail.com>2021-06-26 23:00:26 +0300
committerJoseph Eagar <joeedh@gmail.com>2021-06-26 23:00:26 +0300
commit83c491f044db0072143801b03aded573ed7093f9 (patch)
tree45376aedcded9033be0b795a205c42638c345ef9 /source/blender/draw/engines/image
parent7ef7843ada944a5530ff4de812a5684e39809142 (diff)
parentabc62003314af2b39136bf43031590d4fbfb72df (diff)
Merge branch 'master' into temp_bmesh_multires
Diffstat (limited to 'source/blender/draw/engines/image')
-rw-r--r--source/blender/draw/engines/image/shaders/engine_image_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/image/shaders/engine_image_frag.glsl b/source/blender/draw/engines/image/shaders/engine_image_frag.glsl
index 2bccf0d99b5..55a2f2a72f1 100644
--- a/source/blender/draw/engines/image/shaders/engine_image_frag.glsl
+++ b/source/blender/draw/engines/image/shaders/engine_image_frag.glsl
@@ -28,7 +28,7 @@ in vec2 uvs;
out vec4 fragColor;
#ifdef TILED_IMAGE
-/* TODO(fclem): deduplicate code. */
+/* TODO(fclem): deduplicate code. */
bool node_tex_tile_lookup(inout vec3 co, sampler2DArray ima, sampler1DArray map)
{
vec2 tile_pos = floor(co.xy);