diff options
author | Campbell Barton <campbell@blender.org> | 2022-09-19 07:47:27 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-09-19 07:52:27 +0300 |
commit | 6424fbca949e90991b0d6056b482b5ab6ba1fd11 (patch) | |
tree | 15293ec98673a1b07c70a62fae6621d70ae31f07 /source/blender/draw/engines/overlay/overlay_antialiasing.c | |
parent | 4baa6e57bd4240e0dab1e2a1b426698ca4d593bc (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_antialiasing.c')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_antialiasing.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_antialiasing.c b/source/blender/draw/engines/overlay/overlay_antialiasing.c index 780915b7fc4..5bdc1096edc 100644 --- a/source/blender/draw/engines/overlay/overlay_antialiasing.c +++ b/source/blender/draw/engines/overlay/overlay_antialiasing.c @@ -34,8 +34,8 @@ * - Works without geometry shader. * - Can inflate line thickness. * - Coverage is very close to perfect and can even be filtered (Blackman-Harris, gaussian). - * - Wires can "bleed" / overlap non-line objects since the filter is in screenspace. - * - Only uses one additional lightweight fullscreen buffer (compared to MSAA/SMAA). + * - Wires can "bleed" / overlap non-line objects since the filter is in screen-space. + * - Only uses one additional lightweight full-screen buffer (compared to MSAA/SMAA). * - No convergence time (compared to TAA). */ |