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authorCampbell Barton <campbell@blender.org>2022-09-19 07:47:27 +0300
committerCampbell Barton <campbell@blender.org>2022-09-19 07:52:27 +0300
commit6424fbca949e90991b0d6056b482b5ab6ba1fd11 (patch)
tree15293ec98673a1b07c70a62fae6621d70ae31f07 /source/blender/draw/engines/overlay/overlay_antialiasing.c
parent4baa6e57bd4240e0dab1e2a1b426698ca4d593bc (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_antialiasing.c')
-rw-r--r--source/blender/draw/engines/overlay/overlay_antialiasing.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_antialiasing.c b/source/blender/draw/engines/overlay/overlay_antialiasing.c
index 780915b7fc4..5bdc1096edc 100644
--- a/source/blender/draw/engines/overlay/overlay_antialiasing.c
+++ b/source/blender/draw/engines/overlay/overlay_antialiasing.c
@@ -34,8 +34,8 @@
* - Works without geometry shader.
* - Can inflate line thickness.
* - Coverage is very close to perfect and can even be filtered (Blackman-Harris, gaussian).
- * - Wires can "bleed" / overlap non-line objects since the filter is in screenspace.
- * - Only uses one additional lightweight fullscreen buffer (compared to MSAA/SMAA).
+ * - Wires can "bleed" / overlap non-line objects since the filter is in screen-space.
+ * - Only uses one additional lightweight full-screen buffer (compared to MSAA/SMAA).
* - No convergence time (compared to TAA).
*/