diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-12-05 02:32:21 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-12-05 02:43:37 +0300 |
commit | 1b33e1f9ae77ab5faeee96a89f7c040b026e647b (patch) | |
tree | 547ca56ec5beda31bc4b7574a99fa282b723eef8 /source/blender/draw/engines/overlay/overlay_armature.c | |
parent | 4949a62d4d73d3185576a33a893701c0bf02dcfb (diff) |
Overlay Engine: Cleanup & enable line AA on in front passes
- Remove pd->view_default, was a leftover from TAA implementation
- Sanitize active_view switches.
- Sanitize framebuffers switches.
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_armature.c')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_armature.c | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_armature.c b/source/blender/draw/engines/overlay/overlay_armature.c index 23cdfdb89ad..556cab39b30 100644 --- a/source/blender/draw/engines/overlay/overlay_armature.c +++ b/source/blender/draw/engines/overlay/overlay_armature.c @@ -2331,14 +2331,20 @@ void OVERLAY_armature_in_front_draw(OVERLAY_Data *vedata) void OVERLAY_pose_draw(OVERLAY_Data *vedata) { OVERLAY_PassList *psl = vedata->psl; - DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); + OVERLAY_FramebufferList *fbl = vedata->fbl; if (psl->armature_bone_select_ps != NULL) { + if (DRW_state_is_fbo()) { + GPU_framebuffer_bind(fbl->overlay_default_fb); + } + DRW_draw_pass(psl->armature_bone_select_ps); if (DRW_state_is_fbo()) { - GPU_framebuffer_clear_depth(dfbl->default_fb, 1.0f); + GPU_framebuffer_bind(fbl->overlay_line_in_front_fb); + GPU_framebuffer_clear_depth(fbl->overlay_line_in_front_fb, 1.0f); } + /* Selection still works because we are drawing only the pose bones in this case. */ DRW_draw_pass(psl->armature_ps[1]); |