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author | Clément Foucault <foucault.clem@gmail.com> | 2019-12-05 00:24:34 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-12-05 00:32:17 +0300 |
commit | 4705aa4fe518ce33a9dff59a3ae1707ff28bdd08 (patch) | |
tree | 1d5100358f2e61316e7ecd03478e89bb0c64ddb4 /source/blender/draw/engines/overlay/overlay_edit_mesh.c | |
parent | a77fe7eb5c34d859cc18fc942a1167116b7a8c9e (diff) |
Overlay Engine: LightProbe: Simplify drawing of irradiance grid data
This separates it from the outline pass and fix a visibility bug
when extras were off.
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_edit_mesh.c')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_edit_mesh.c | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_edit_mesh.c b/source/blender/draw/engines/overlay/overlay_edit_mesh.c index e03ed7f2d00..a0ebcacec75 100644 --- a/source/blender/draw/engines/overlay/overlay_edit_mesh.c +++ b/source/blender/draw/engines/overlay/overlay_edit_mesh.c @@ -39,17 +39,11 @@ void OVERLAY_edit_mesh_init(OVERLAY_Data *vedata) { - OVERLAY_TextureList *txl = vedata->txl; OVERLAY_PrivateData *pd = vedata->stl->pd; const DRWContextState *draw_ctx = DRW_context_state_get(); pd->edit_mesh.do_zbufclip = XRAY_FLAG_ENABLED(draw_ctx->v3d); - if (!pd->edit_mesh.do_zbufclip) { - /* Small texture which will have very small impact on rendertime. */ - DRW_texture_ensure_2d(&txl->dummy_depth_tx, 1, 1, GPU_DEPTH_COMPONENT24, 0); - } - /* Create view with depth offset */ DRWView *default_view = (DRWView *)DRW_view_default_get(); /* Don't use AA view (pd->view_default) because edit mode already has anti-aliasing. */ |