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author | YimingWu <NicksBest> | 2020-11-13 10:22:47 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-11-13 10:23:04 +0300 |
commit | b35b8c884909307bff2f71ce766621144fbc85a1 (patch) | |
tree | 2591aebce8004014acf9f1c08b330d0d21423e72 /source/blender/draw/engines/overlay/overlay_engine.h | |
parent | 4dc59205258d5054fdcd452fe82ccd4b7ea76151 (diff) |
Adding 3D_POLYLINE_UNIFORM_COLOR to PyGPU shader API
This would allow python script to access `lineWidth` uniform when drawing lines
without using `glLineWidth`.
Reviewed By: Jeroen Bakker
Differential Revision: https://developer.blender.org/D9518
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_engine.h')
0 files changed, 0 insertions, 0 deletions