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authorluzpaz <luzpaz>2021-02-06 06:07:03 +0300
committerHarley Acheson <harley.acheson@gmail.com>2021-02-06 06:08:14 +0300
commita4a9d14ba71100259f19bd62e8c2f27cd8b7862f (patch)
tree0e6cf7dad2599966d1fd4dd25889c850a5c26fb0 /source/blender/draw/engines/overlay/overlay_extra.c
parent3560f5c1e64e89d345fb2640bb502a433348e4b7 (diff)
UI: Fix Typos in Comments and Docs
Approximately 91 spelling corrections, almost all in comments. Differential Revision: https://developer.blender.org/D10288 Reviewed by Harley Acheson
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_extra.c')
-rw-r--r--source/blender/draw/engines/overlay/overlay_extra.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_extra.c b/source/blender/draw/engines/overlay/overlay_extra.c
index 91e605bf0ae..00429a19cf4 100644
--- a/source/blender/draw/engines/overlay/overlay_extra.c
+++ b/source/blender/draw/engines/overlay/overlay_extra.c
@@ -1176,7 +1176,7 @@ void OVERLAY_camera_cache_populate(OVERLAY_Data *vedata, Object *ob)
invert_v3(scale);
for (int i = 0; i < 4; i++) {
mul_v3_v3(vec[i], scale);
- /* Project to z=-1 plane. Makes positionning / scaling easier. (see shader) */
+ /* Project to z=-1 plane. Makes positioning / scaling easier. (see shader) */
mul_v2_fl(vec[i], 1.0f / fabsf(vec[i][2]));
}