diff options
author | luzpaz <luzpaz> | 2021-02-06 06:07:03 +0300 |
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committer | Harley Acheson <harley.acheson@gmail.com> | 2021-02-06 06:08:14 +0300 |
commit | a4a9d14ba71100259f19bd62e8c2f27cd8b7862f (patch) | |
tree | 0e6cf7dad2599966d1fd4dd25889c850a5c26fb0 /source/blender/draw/engines/overlay/overlay_extra.c | |
parent | 3560f5c1e64e89d345fb2640bb502a433348e4b7 (diff) |
UI: Fix Typos in Comments and Docs
Approximately 91 spelling corrections, almost all in comments.
Differential Revision: https://developer.blender.org/D10288
Reviewed by Harley Acheson
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_extra.c')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_extra.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_extra.c b/source/blender/draw/engines/overlay/overlay_extra.c index 91e605bf0ae..00429a19cf4 100644 --- a/source/blender/draw/engines/overlay/overlay_extra.c +++ b/source/blender/draw/engines/overlay/overlay_extra.c @@ -1176,7 +1176,7 @@ void OVERLAY_camera_cache_populate(OVERLAY_Data *vedata, Object *ob) invert_v3(scale); for (int i = 0; i < 4; i++) { mul_v3_v3(vec[i], scale); - /* Project to z=-1 plane. Makes positionning / scaling easier. (see shader) */ + /* Project to z=-1 plane. Makes positioning / scaling easier. (see shader) */ mul_v2_fl(vec[i], 1.0f / fabsf(vec[i][2])); } |