diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2021-08-16 09:38:15 +0300 |
---|---|---|
committer | Philipp Oeser <info@graphics-engineer.com> | 2021-08-23 13:52:23 +0300 |
commit | 9564b6cf2388fc869608f32a77cbc18032810e58 (patch) | |
tree | 08e80045f7d24eae947364f267149d5bae516f28 /source/blender/draw/engines/overlay/overlay_extra.c | |
parent | 0682af0d63a44b050d57bdaf7699e364a311d711 (diff) |
Fix T90651: camera reconstruction crash without scene camera
This was working differently in 2.79, tried tracking this down and it
seems this was wrong since the 2.8 beginning in {rB7907dfc40018}.
This would not only crash without an active scene camera, but would also
result in different tracks from different camera's constraints could not
be selected.
So select id depends on corresponding camera, remove the dependency on
scene camera completely.
Maniphest Tasks: T90651
Differential Revision: https://developer.blender.org/D12230
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_extra.c')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_extra.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_extra.c b/source/blender/draw/engines/overlay/overlay_extra.c index 2a9080eb217..04d90919a20 100644 --- a/source/blender/draw/engines/overlay/overlay_extra.c +++ b/source/blender/draw/engines/overlay/overlay_extra.c @@ -864,7 +864,6 @@ typedef union OVERLAY_CameraInstanceData { static void camera_view3d_reconstruction(OVERLAY_ExtraCallBuffers *cb, Scene *scene, View3D *v3d, - Object *camera_object, Object *ob, const float color[4]) { @@ -943,7 +942,7 @@ static void camera_view3d_reconstruction(OVERLAY_ExtraCallBuffers *cb, } if (is_select) { - DRW_select_load_id(camera_object->runtime.select_id | (track_index << 16)); + DRW_select_load_id(ob->runtime.select_id | (track_index << 16)); track_index++; } @@ -1251,7 +1250,7 @@ void OVERLAY_camera_cache_populate(OVERLAY_Data *vedata, Object *ob) /* Motion Tracking. */ if ((v3d->flag2 & V3D_SHOW_RECONSTRUCTION) != 0) { - camera_view3d_reconstruction(cb, scene, v3d, camera_object, ob, color_p); + camera_view3d_reconstruction(cb, scene, v3d, ob, color_p); } /* Background images. */ |