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author | Jeroen Bakker <j.bakker@atmind.nl> | 2020-06-16 11:12:20 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2020-06-16 15:36:18 +0300 |
commit | e54058b1212202f5386ab53336e32ed01c441126 (patch) | |
tree | 3f663a90de0562159b855f33711d3b069c2d2d97 /source/blender/draw/engines/overlay/overlay_private.h | |
parent | 76d50c51a3f7c68e8f30f7fbc5dd2731dd06856b (diff) |
Fix T77803: IK Degrees of freedom drawing glitch
IK degrees of freedom is rendered using wires and a solid sphere. The
solid used the wireframe drawing what resulted into drawing glitches.
This patch adds a new shader to draw the solid shape.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D8044
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_private.h')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_private.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h index ed0a9cf6981..b643b8f535f 100644 --- a/source/blender/draw/engines/overlay/overlay_private.h +++ b/source/blender/draw/engines/overlay/overlay_private.h @@ -563,7 +563,8 @@ void OVERLAY_wireframe_draw(OVERLAY_Data *vedata); void OVERLAY_wireframe_in_front_draw(OVERLAY_Data *vedata); GPUShader *OVERLAY_shader_antialiasing(void); -GPUShader *OVERLAY_shader_armature_degrees_of_freedom(void); +GPUShader *OVERLAY_shader_armature_degrees_of_freedom_wire(void); +GPUShader *OVERLAY_shader_armature_degrees_of_freedom_solid(void); GPUShader *OVERLAY_shader_armature_envelope(bool use_outline); GPUShader *OVERLAY_shader_armature_shape(bool use_outline); GPUShader *OVERLAY_shader_armature_shape_wire(void); |