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authorSriharsha Kotcharlakot <k.venkatsriharsha@gmail.com>2020-09-15 18:51:14 +0300
committerSriharsha Kotcharlakot <k.venkatsriharsha@gmail.com>2020-09-15 20:43:01 +0300
commitf137022f9919f4dd315ec6b325a08e1bf5aec6fb (patch)
tree4b15aa230eb100e77b41dfffb8ef5e7501c55db5 /source/blender/draw/engines/overlay/overlay_private.h
parentbedbd8655ed1d331aeaf756874c46dbed93168a1 (diff)
Liquid Simulation Display Options (GSoC 2020)
All the changes made in the branch `soc-2020-fluid-tools` are included in this patch. **Major changes:** === Viewport Display === - //Raw voxel display// or //closest (nearest-neighbor)// interpolation for displaying the underlying voxel data of the simulation grids more clearly. - An option to display //gridlines// when the slicing method is //single//. ==== Grid Display ==== - Visualization for flags, pressure and level-set representation grids with a fixed color coding based on Manta GUI. ==== Vector Display ==== - //**M**arker **A**nd **C**ell// grid visualization options for vector grids like velocity or external forces. - Made vector display options available for external forces. ==== Coloring options for //gridlines// ==== - Range highlighting and cell filtering options for displaying the simulation grid data more precisely. - Color gridlines with flags. - Also, made slicing and interpolation options available for Volume Object. Reviewed By: JacquesLucke, sebbas Differential Revision: https://developer.blender.org/D8705
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_private.h')
-rw-r--r--source/blender/draw/engines/overlay/overlay_private.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index c8b29c6bbbb..c684f420b19 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -685,7 +685,8 @@ GPUShader *OVERLAY_shader_paint_wire(void);
GPUShader *OVERLAY_shader_particle_dot(void);
GPUShader *OVERLAY_shader_particle_shape(void);
GPUShader *OVERLAY_shader_sculpt_mask(void);
-GPUShader *OVERLAY_shader_volume_velocity(bool use_needle);
+GPUShader *OVERLAY_shader_volume_velocity(bool use_needle, bool use_mac);
+GPUShader *OVERLAY_shader_volume_gridlines(bool color_with_flags, bool color_range);
GPUShader *OVERLAY_shader_wireframe(bool custom_bias);
GPUShader *OVERLAY_shader_wireframe_select(void);
GPUShader *OVERLAY_shader_xray_fade(void);