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authorClément Foucault <foucault.clem@gmail.com>2019-12-05 18:24:56 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-12-05 18:36:06 +0300
commitb9f896f6f1bca1e1121a139941dd4a531d2b0f61 (patch)
tree8319ac955206f9ed02d8095d38192fd3c80ca859 /source/blender/draw/engines/overlay/overlay_private.h
parentd40579c62b40e2ad7d30ae4196169c3328610d41 (diff)
Overlay Engine: Armature: Use Wire AA on custom bone loose edges
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_private.h')
-rw-r--r--source/blender/draw/engines/overlay/overlay_private.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index 6982a8053bf..9be92e0ab14 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -197,6 +197,7 @@ typedef struct OVERLAY_ArmatureCallBuffers {
DRWShadingGroup *custom_solid;
DRWShadingGroup *custom_outline;
+ DRWShadingGroup *custom_wire;
GHash *custom_shapes_ghash;
} OVERLAY_ArmatureCallBuffers;
@@ -520,6 +521,7 @@ GPUShader *OVERLAY_shader_antialiasing(void);
GPUShader *OVERLAY_shader_armature_degrees_of_freedom(void);
GPUShader *OVERLAY_shader_armature_envelope(bool use_outline);
GPUShader *OVERLAY_shader_armature_shape(bool use_outline);
+GPUShader *OVERLAY_shader_armature_shape_wire(void);
GPUShader *OVERLAY_shader_armature_sphere(bool use_outline);
GPUShader *OVERLAY_shader_armature_stick(void);
GPUShader *OVERLAY_shader_armature_wire(void);