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author | Clément Foucault <foucault.clem@gmail.com> | 2019-12-05 18:24:56 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-12-05 18:36:06 +0300 |
commit | b9f896f6f1bca1e1121a139941dd4a531d2b0f61 (patch) | |
tree | 8319ac955206f9ed02d8095d38192fd3c80ca859 /source/blender/draw/engines/overlay/overlay_private.h | |
parent | d40579c62b40e2ad7d30ae4196169c3328610d41 (diff) |
Overlay Engine: Armature: Use Wire AA on custom bone loose edges
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_private.h')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_private.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h index 6982a8053bf..9be92e0ab14 100644 --- a/source/blender/draw/engines/overlay/overlay_private.h +++ b/source/blender/draw/engines/overlay/overlay_private.h @@ -197,6 +197,7 @@ typedef struct OVERLAY_ArmatureCallBuffers { DRWShadingGroup *custom_solid; DRWShadingGroup *custom_outline; + DRWShadingGroup *custom_wire; GHash *custom_shapes_ghash; } OVERLAY_ArmatureCallBuffers; @@ -520,6 +521,7 @@ GPUShader *OVERLAY_shader_antialiasing(void); GPUShader *OVERLAY_shader_armature_degrees_of_freedom(void); GPUShader *OVERLAY_shader_armature_envelope(bool use_outline); GPUShader *OVERLAY_shader_armature_shape(bool use_outline); +GPUShader *OVERLAY_shader_armature_shape_wire(void); GPUShader *OVERLAY_shader_armature_sphere(bool use_outline); GPUShader *OVERLAY_shader_armature_stick(void); GPUShader *OVERLAY_shader_armature_wire(void); |