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authorClément Foucault <foucault.clem@gmail.com>2020-02-11 17:18:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-02-11 17:19:04 +0300
commit804e90b42d728ecb1073af8d0bae15a91b13a469 (patch)
tree309de25d99c92286b10c9d27e547fd43a69299c1 /source/blender/draw/engines/overlay/overlay_shader.c
parent58cdab8b9759dd59b55895f2f76b9624addbb324 (diff)
DRW: Color Management improvement
Reviewed By: brecht sergey jbakker Differential Revision: http://developer.blender.org/D6729
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_shader.c')
-rw-r--r--source/blender/draw/engines/overlay/overlay_shader.c29
1 files changed, 29 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c
index 7bd3cf4a067..6b8c5b23e58 100644
--- a/source/blender/draw/engines/overlay/overlay_shader.c
+++ b/source/blender/draw/engines/overlay/overlay_shader.c
@@ -47,6 +47,8 @@ extern char datatoc_armature_stick_frag_glsl[];
extern char datatoc_armature_stick_vert_glsl[];
extern char datatoc_armature_wire_frag_glsl[];
extern char datatoc_armature_wire_vert_glsl[];
+extern char datatoc_background_frag_glsl[];
+extern char datatoc_clipbound_vert_glsl[];
extern char datatoc_depth_only_vert_glsl[];
extern char datatoc_edit_curve_handle_geom_glsl[];
extern char datatoc_edit_curve_handle_vert_glsl[];
@@ -129,6 +131,8 @@ typedef struct OVERLAY_Shaders {
GPUShader *armature_sphere_solid;
GPUShader *armature_stick;
GPUShader *armature_wire;
+ GPUShader *background;
+ GPUShader *clipbound;
GPUShader *depth_only;
GPUShader *edit_curve_handle;
GPUShader *edit_curve_point;
@@ -198,6 +202,31 @@ GPUShader *OVERLAY_shader_antialiasing(void)
return sh_data->antialiasing;
}
+GPUShader *OVERLAY_shader_background(void)
+{
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
+ if (!sh_data->background) {
+ sh_data->background = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){datatoc_common_fullscreen_vert_glsl, NULL},
+ .frag =
+ (const char *[]){datatoc_common_globals_lib_glsl, datatoc_background_frag_glsl, NULL},
+ });
+ }
+ return sh_data->background;
+}
+
+GPUShader *OVERLAY_shader_clipbound(void)
+{
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
+ if (!sh_data->clipbound) {
+ sh_data->clipbound = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){datatoc_common_view_lib_glsl, datatoc_clipbound_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
+ });
+ }
+ return sh_data->clipbound;
+}
+
GPUShader *OVERLAY_shader_depth_only(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();