diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-04-30 19:25:05 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-04-30 19:25:05 +0300 |
commit | 669349bfe4d1fec0ee835dc56b652c7a638622ef (patch) | |
tree | 84736af35bd47f73352d90fe4b5e67cbdd32febf /source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl | |
parent | b95601fa1ac4a826c7fc077852f41906cf3f1f26 (diff) |
Overlay: Port edit uv shaders to use shaderCreateInfo
This should have no functional changes.
Removed `antialiasing_vert.glsl` becaus it was actually a duplicate of
`common_fullscreen_vert.glsl`.
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl b/source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl index 2f4542343f7..f28a809fdab 100644 --- a/source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl @@ -1,15 +1,6 @@ #pragma BLENDER_REQUIRE(common_math_lib.glsl) -uniform sampler2D colorTex; -uniform depth2D depthTex; -uniform sampler2D lineTex; -uniform bool doSmoothLines; - -in vec2 uvs; - -out vec4 fragColor; - #define M_1_SQRTPI 0.5641895835477563 /* 1/sqrt(pi) */ /** |