diff options
author | luzpaz <luzpaz> | 2021-02-06 06:07:03 +0300 |
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committer | Harley Acheson <harley.acheson@gmail.com> | 2021-02-06 06:08:14 +0300 |
commit | a4a9d14ba71100259f19bd62e8c2f27cd8b7862f (patch) | |
tree | 0e6cf7dad2599966d1fd4dd25889c850a5c26fb0 /source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl | |
parent | 3560f5c1e64e89d345fb2640bb502a433348e4b7 (diff) |
UI: Fix Typos in Comments and Docs
Approximately 91 spelling corrections, almost all in comments.
Differential Revision: https://developer.blender.org/D10288
Reviewed by Harley Acheson
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl b/source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl index 2989e07691f..f24aee56bb2 100644 --- a/source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl @@ -146,7 +146,7 @@ void main() vec4 lines = vec4(neightbor_line0.z, neightbor_line1.z, neightbor_line2.z, neightbor_line3.z); /* Count number of line neighbors. */ float blend = dot(vec4(0.25), step(0.001, lines)); - /* Only do blend if there is more than 2 neighbor. This avoid loosing too much AA. */ + /* Only do blend if there are more than 2 neighbors. This avoids losing too much AA. */ blend = clamp(blend * 2.0 - 1.0, 0.0, 1.0); fragColor = mix(fragColor, fragColor / fragColor.a, blend); } |