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authorHans Goudey <h.goudey@me.com>2021-07-13 18:48:37 +0300
committerHans Goudey <h.goudey@me.com>2021-07-13 18:48:37 +0300
commit903b786f69af342c5eda5c58ab25d827369c09cb (patch)
tree7f407a929a068c92df1860d0083897b426e04318 /source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl
parent56ca4fe5bb3c3d8cd92a1c99fc83856aaefdd0c2 (diff)
parent2373a2196e21b35998961fff2f53c5fa98036cd8 (diff)
Merge branch 'master' into refactor-vertex-group-namesrefactor-vertex-group-names
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl')
-rw-r--r--source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl b/source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl
index 17e8d0da5d9..26796c82f66 100644
--- a/source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl
+++ b/source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl
@@ -9,8 +9,8 @@ layout(location = 1) out vec4 lineOutput;
void main()
{
- /* Manual backface cullling.. Not ideal for performance
- * but needed for view clarity in xray mode and support
+ /* Manual back-face culling. Not ideal for performance
+ * but needed for view clarity in X-ray mode and support
* for inverted bone matrices. */
if ((inverted == 1) == gl_FrontFacing) {
discard;