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author | Hans Goudey <h.goudey@me.com> | 2021-07-13 18:48:37 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-07-13 18:48:37 +0300 |
commit | 903b786f69af342c5eda5c58ab25d827369c09cb (patch) | |
tree | 7f407a929a068c92df1860d0083897b426e04318 /source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl | |
parent | 56ca4fe5bb3c3d8cd92a1c99fc83856aaefdd0c2 (diff) | |
parent | 2373a2196e21b35998961fff2f53c5fa98036cd8 (diff) |
Merge branch 'master' into refactor-vertex-group-namesrefactor-vertex-group-names
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl b/source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl index 17e8d0da5d9..26796c82f66 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl @@ -9,8 +9,8 @@ layout(location = 1) out vec4 lineOutput; void main() { - /* Manual backface cullling.. Not ideal for performance - * but needed for view clarity in xray mode and support + /* Manual back-face culling. Not ideal for performance + * but needed for view clarity in X-ray mode and support * for inverted bone matrices. */ if ((inverted == 1) == gl_FrontFacing) { discard; |