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author | Clément Foucault <foucault.clem@gmail.com> | 2020-02-11 17:18:55 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-02-11 17:19:04 +0300 |
commit | 804e90b42d728ecb1073af8d0bae15a91b13a469 (patch) | |
tree | 309de25d99c92286b10c9d27e547fd43a69299c1 /source/blender/draw/engines/overlay/shaders/armature_shape_solid_vert.glsl | |
parent | 58cdab8b9759dd59b55895f2f76b9624addbb324 (diff) |
DRW: Color Management improvement
Reviewed By: brecht sergey jbakker
Differential Revision: http://developer.blender.org/D6729
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/armature_shape_solid_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/armature_shape_solid_vert.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/armature_shape_solid_vert.glsl b/source/blender/draw/engines/overlay/shaders/armature_shape_solid_vert.glsl index a6af7214de1..5979a877681 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_shape_solid_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/armature_shape_solid_vert.glsl @@ -28,7 +28,7 @@ void main() /* Smooth lighting factor. */ const float s = 0.2; /* [0.0-0.5] range */ float fac = clamp((n * (1.0 - s)) + s, 0.0, 1.0); - finalColor.rgb = mix(state_color.rgb, bone_color.rgb, fac); + finalColor.rgb = mix(state_color.rgb, bone_color.rgb, fac * fac); finalColor.a = 1.0; vec4 worldPosition = model_mat * vec4(pos, 1.0); |