Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2022-03-29 11:49:49 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-03-30 16:50:06 +0300
commit9b9fda2122ae38ae6f92f31a21674c55a5a52295 (patch)
tree31ac693fb868361006222922baed899c072860f5 /source/blender/draw/engines/overlay/shaders/armature_sphere_solid_vert.glsl
parent883326040ec20a8289e619446147792f62e6aa32 (diff)
Overlay: Port Armature shader to ShaderCreateInfo
Should have no regression.
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/armature_sphere_solid_vert.glsl')
-rw-r--r--source/blender/draw/engines/overlay/shaders/armature_sphere_solid_vert.glsl19
1 files changed, 4 insertions, 15 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/armature_sphere_solid_vert.glsl b/source/blender/draw/engines/overlay/shaders/armature_sphere_solid_vert.glsl
index e6fa29ce851..abbaad8cd10 100644
--- a/source/blender/draw/engines/overlay/shaders/armature_sphere_solid_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/armature_sphere_solid_vert.glsl
@@ -1,15 +1,6 @@
-/* ---- Instantiated Attrs ---- */
-in vec2 pos;
-
-/* ---- Per instance Attrs ---- */
-in vec4 color;
-in mat4 inst_obmat;
-
-flat out vec3 finalStateColor;
-flat out vec3 finalBoneColor;
-flat out mat4 sphereMatrix;
-out vec3 viewPosition;
+#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
/* Sphere radius */
const float rad = 0.05;
@@ -80,8 +71,6 @@ void main()
finalStateColor = state_color.xyz;
finalBoneColor = bone_color.xyz;
-#ifdef USE_WORLD_CLIP_PLANES
- vec4 worldPosition = model_mat * pos_4d;
- world_clip_planes_calc_clip_distance(worldPosition.xyz);
-#endif
+ vec4 world_pos = model_mat * pos_4d;
+ view_clipping_distances(world_pos.xyz);
}