diff options
author | Alexander Gavrilov <angavrilov@gmail.com> | 2022-01-06 15:42:45 +0300 |
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committer | Alexander Gavrilov <angavrilov@gmail.com> | 2022-01-06 16:43:18 +0300 |
commit | 1785286ecc908366f1c2935cfdc5287571563628 (patch) | |
tree | 8c4804e34a49458bed589a8e92fe8f74ed9017c3 /source/blender/draw/engines/overlay/shaders/armature_wire_frag.glsl | |
parent | 7bcf21e66e2e46042b027b4481fa9866e64fe9a1 (diff) |
Bone Overlay: support changing bone wireframe opacity.
When weight painting the bone overlay is extremely intrusive,
effectively requiring either extensive use of hiding individual
bones, or disabling the whole bone overlay between selections.
This addresses the issue by adding a bone opacity slider that
is used for the 'wireframe' armature drawing mode. It directly
controls the uniform opacity as a straightforward option.
Differential Revision: https://developer.blender.org/D11804
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/armature_wire_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/armature_wire_frag.glsl | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/armature_wire_frag.glsl b/source/blender/draw/engines/overlay/shaders/armature_wire_frag.glsl index 9413ac0f365..55278515f74 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_wire_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/armature_wire_frag.glsl @@ -1,4 +1,6 @@ +uniform float alpha = 1.0; + flat in vec4 finalColor; flat in vec2 edgeStart; noperspective in vec2 edgePos; @@ -9,5 +11,5 @@ layout(location = 1) out vec4 lineOutput; void main() { lineOutput = pack_line_data(gl_FragCoord.xy, edgeStart, edgePos); - fragColor = finalColor; + fragColor = vec4(finalColor.rgb, finalColor.a * alpha); } |