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authorAntonio Vazquez <blendergit@gmail.com>2020-03-09 18:27:24 +0300
committerAntonio Vazquez <blendergit@gmail.com>2020-03-09 18:27:24 +0300
commit29f3af95272590d26f610ae828b2eeee89c82a00 (patch)
treea696a58a2561c48f7ec6166e369e22081e0a64d8 /source/blender/draw/engines/overlay/shaders/edit_gpencil_guide_vert.glsl
parentdcb93126876879d969a30a7865700abd072066f8 (diff)
GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/edit_gpencil_guide_vert.glsl')
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_gpencil_guide_vert.glsl14
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/edit_gpencil_guide_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_gpencil_guide_vert.glsl
new file mode 100644
index 00000000000..ef68b0f4e6f
--- /dev/null
+++ b/source/blender/draw/engines/overlay/shaders/edit_gpencil_guide_vert.glsl
@@ -0,0 +1,14 @@
+uniform vec4 pColor;
+uniform float pSize;
+uniform vec3 pPosition;
+
+out vec4 finalColor;
+
+void main()
+{
+ GPU_INTEL_VERTEX_SHADER_WORKAROUND
+
+ gl_Position = point_world_to_ndc(pPosition);
+ finalColor = pColor;
+ gl_PointSize = pSize;
+}