diff options
author | Antonio Vazquez <blendergit@gmail.com> | 2020-03-09 18:27:24 +0300 |
---|---|---|
committer | Antonio Vazquez <blendergit@gmail.com> | 2020-03-09 18:27:24 +0300 |
commit | 29f3af95272590d26f610ae828b2eeee89c82a00 (patch) | |
tree | a696a58a2561c48f7ec6166e369e22081e0a64d8 /source/blender/draw/engines/overlay/shaders/edit_gpencil_guide_vert.glsl | |
parent | dcb93126876879d969a30a7865700abd072066f8 (diff) |
GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.
Also, a huge code cleanup has been done at all levels.
Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.
Differential Revision: https://developer.blender.org/D6293
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/edit_gpencil_guide_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/edit_gpencil_guide_vert.glsl | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/edit_gpencil_guide_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_gpencil_guide_vert.glsl new file mode 100644 index 00000000000..ef68b0f4e6f --- /dev/null +++ b/source/blender/draw/engines/overlay/shaders/edit_gpencil_guide_vert.glsl @@ -0,0 +1,14 @@ +uniform vec4 pColor; +uniform float pSize; +uniform vec3 pPosition; + +out vec4 finalColor; + +void main() +{ + GPU_INTEL_VERTEX_SHADER_WORKAROUND + + gl_Position = point_world_to_ndc(pPosition); + finalColor = pColor; + gl_PointSize = pSize; +} |