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authorStefan Werner <stefan.werner@tangent-animation.com>2021-08-21 23:03:31 +0300
committerStefan Werner <stefan.werner@tangent-animation.com>2021-08-21 23:03:31 +0300
commitc5b56a525cd6113caa2bd3ec7bfb91fe4a04513a (patch)
tree77dae5ae2fbeccf6703034c94ad3e1f3aa81140b /source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl
parent34e8d79c3edbc58fd242cec0c1f2bed4e43855af (diff)
parent67c29bc5a273b66e278bd20c18187b425acf1869 (diff)
Merge branch 'master' into cycles_texture_cachecycles_texture_cache
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl')
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl19
1 files changed, 17 insertions, 2 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl
index 007495f84e0..d370943db03 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl
@@ -1,5 +1,7 @@
uniform float normalSize;
+uniform float normalScreenSize;
+uniform bool isConstantScreenSizeNormals;
uniform sampler2D depthTex;
uniform float alpha = 1.0;
@@ -49,11 +51,24 @@ void main()
}
vec3 n = normalize(normal_object_to_world(nor));
-
vec3 world_pos = point_object_to_world(pos);
if (gl_VertexID == 0) {
- world_pos += n * normalSize;
+ if (isConstantScreenSizeNormals) {
+ bool is_persp = (ProjectionMatrix[3][3] == 0.0);
+ if (is_persp) {
+ float dist_fac = length(cameraPos - world_pos);
+ float cos_fac = dot(cameraForward, cameraVec(world_pos));
+ world_pos += n * normalScreenSize * dist_fac * cos_fac * pixelFac * sizePixel;
+ }
+ else {
+ float frustrum_fac = mul_project_m4_v3_zfac(n) * sizePixel;
+ world_pos += n * normalScreenSize * frustrum_fac;
+ }
+ }
+ else {
+ world_pos += n * normalSize;
+ }
}
gl_Position = point_world_to_ndc(world_pos);