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author | Campbell Barton <ideasman42@gmail.com> | 2020-04-03 08:59:34 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-04-03 09:25:58 +0300 |
commit | 973e1f9d9a967132cc76fbbcd485979ac27e10c5 (patch) | |
tree | 8b7c948cbabcbd9435f7fbaa04f4429cd8e0241a /source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl | |
parent | 05dcb007e181c961c0db87c1ce4745ae2d1d0fd0 (diff) |
Cleanup: use term 'attr' instead of 'attrib'
This was already the case in most parts of the GPU API.
Use full name for descriptive-comments.
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl index fd37bc8c534..c2aeae4df91 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl @@ -21,7 +21,7 @@ void main() GPU_INTEL_VERTEX_SHADER_WORKAROUND vec3 nor; - /* Select the right normal by cheking if the generic attrib is used. */ + /* Select the right normal by checking if the generic attribute is used. */ if (!all(equal(lnor.xyz, vec3(0)))) { if (lnor.w < 0.0) { finalColor = vec4(0.0); |