diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2020-12-08 18:10:08 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2020-12-10 15:20:15 +0300 |
commit | 2b9eb5eee58acb81d8ae7e64a5a95526623d64d7 (patch) | |
tree | f5a35e1d9a573f5c519e91bcb4f0d71fb1907c9f /source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl | |
parent | e795ba1529a28ec276a5178fda2025e5ec071bbf (diff) |
Fix T83361: UV Editor does not draw pinned selected UVs as pinned
Caused by rB4212b6528af.
outlineColor is computed by the vertex shader, so not a uniform.
So outlineColor was undefined.
note: it was still possible to run into the situation that a selected UV
is drawn ontop of a selected pinned UV [you had to disable sticky
selection for this], now also make sure selected-pinned are drawn
topmost, then selected, then unselected UVs.
Maniphest Tasks: T83361
Differential Revision: https://developer.blender.org/D9786
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl b/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl index 1d936e4e072..ea2715a3c32 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl @@ -1,6 +1,5 @@ -uniform vec4 outlineColor; - +in vec4 outlineColor; in vec4 radii; in vec4 fillColor; out vec4 fragColor; |