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authorClément Foucault <foucault.clem@gmail.com>2022-04-30 18:37:19 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-04-30 18:37:19 +0300
commitb95601fa1ac4a826c7fc077852f41906cf3f1f26 (patch)
tree3c264a6d38fc95dbecd9f37a42a1c799f15f17c5 /source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl
parent237857cc265e9ffbf2b0e438ab5ff408910dfffe (diff)
Overlay: Port edit uv shaders to use shaderCreateInfo
This should have no functional changes.
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl')
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl b/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl
index ea2715a3c32..c0ea6aebe10 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl
@@ -1,9 +1,4 @@
-in vec4 outlineColor;
-in vec4 radii;
-in vec4 fillColor;
-out vec4 fragColor;
-
void main()
{
float dist = length(gl_PointCoord - vec2(0.5));