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author | Clément Foucault <foucault.clem@gmail.com> | 2022-04-30 18:37:19 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-04-30 18:37:19 +0300 |
commit | b95601fa1ac4a826c7fc077852f41906cf3f1f26 (patch) | |
tree | 3c264a6d38fc95dbecd9f37a42a1c799f15f17c5 /source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl | |
parent | 237857cc265e9ffbf2b0e438ab5ff408910dfffe (diff) |
Overlay: Port edit uv shaders to use shaderCreateInfo
This should have no functional changes.
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl b/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl index ea2715a3c32..c0ea6aebe10 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl @@ -1,9 +1,4 @@ -in vec4 outlineColor; -in vec4 radii; -in vec4 fillColor; -out vec4 fragColor; - void main() { float dist = length(gl_PointCoord - vec2(0.5)); |