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authorClément Foucault <foucault.clem@gmail.com>2022-06-02 22:08:05 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-06-02 22:08:05 +0300
commitc15e913df87af34b381922b2a6951e9bc2baef6c (patch)
treeeb170876f4d90322eae3cdf5c41541a3121ea939 /source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl
parent7f47f187c18626456a31e2f8d6fd1ee8b9bfd011 (diff)
Cleanup: DRW: Added overlay_ prefix to all *.glsl files in overlay/shaders
This is needed to avoid potential naming collision with other engines
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl')
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl27
1 files changed, 0 insertions, 27 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl b/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl
deleted file mode 100644
index c0ea6aebe10..00000000000
--- a/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl
+++ /dev/null
@@ -1,27 +0,0 @@
-
-void main()
-{
- float dist = length(gl_PointCoord - vec2(0.5));
-
- /* transparent outside of point
- * --- 0 ---
- * smooth transition
- * --- 1 ---
- * pure outline color
- * --- 2 ---
- * smooth transition
- * --- 3 ---
- * pure fill color
- * ...
- * dist = 0 at center of point */
-
- float midStroke = 0.5 * (radii[1] + radii[2]);
-
- if (dist > midStroke) {
- fragColor.rgb = outlineColor.rgb;
- fragColor.a = mix(outlineColor.a, 0.0, smoothstep(radii[1], radii[0], dist));
- }
- else {
- fragColor = mix(fillColor, outlineColor, smoothstep(radii[3], radii[2], dist));
- }
-}