diff options
author | Julian Eisel <julian@blender.org> | 2020-06-05 14:09:31 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2020-06-05 14:09:31 +0300 |
commit | 920a58d9b6d667894cf166cbbd25e4c2fbd238ea (patch) | |
tree | 7ca5a9da640753b5e070c439ac3bdd14dfad92cf /source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl | |
parent | c94b6209861ca7cc3985b53474feed7d94c0221a (diff) | |
parent | a1d55bdd530390e58c51abe9707b8d3b0ae3e861 (diff) |
Merge branch 'master' into wm-drag-drop-rewritewm-drag-drop-rewrite
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl b/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl index 97183638a71..0fbf9ba8137 100644 --- a/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl @@ -1,7 +1,7 @@ in vec3 pos; in vec4 color; -in int colorid; /* if equal 0 (i.e: Not specified) use color attrib and stippling. */ +in int colorid; /* if equal 0 (i.e: Not specified) use color attribute and stippling. */ noperspective out vec2 stipple_coord; flat out vec2 stipple_start; @@ -17,6 +17,13 @@ void main() vec3 world_pos = point_object_to_world(pos); gl_Position = point_world_to_ndc(world_pos); +#ifdef SELECT_EDGES + /* HACK: to avoid loosing sub pixel object in selections, we add a bit of randomness to the + * wire to at least create one fragment that will pass the occlusion query. */ + /* TODO(fclem) Limit this workaround to selection. It's not very noticeable but still... */ + gl_Position.xy += sizeViewportInv.xy * gl_Position.w * ((gl_VertexID % 2 == 0) ? -1.0 : 1.0); +#endif + stipple_coord = stipple_start = screen_position(gl_Position); #ifdef OBJECT_WIRE @@ -34,6 +41,10 @@ void main() } #endif +#ifdef SELECT_EDGES + finalColor.a = 0.0; /* No Stipple */ +#endif + #ifdef USE_WORLD_CLIP_PLANES world_clip_planes_calc_clip_distance(world_pos); #endif |