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authorClément Foucault <foucault.clem@gmail.com>2022-09-24 00:27:33 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-09-24 00:27:42 +0300
commit1b5c94630eb78c3a8f8249245dc7e70e23d644b0 (patch)
treec6c4314edc6bba6c22a467f63a465bf3153fa4b7 /source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh
parentfd2668a368db1257a16840af03c28e78c0063225 (diff)
GPU: Disable static compilation for geometry shaders workaround
These shaders are only supported by the Metal backed. Regression introduced by 1514e1a5b7e15ec0c11cd40c2b9389982bd5d00e
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh')
-rw-r--r--source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh
index e2cc0a54153..8c9c943393f 100644
--- a/source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh
+++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh
@@ -74,7 +74,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_mesh_edge)
/* The Non-Geometry shader variant passes directly to fragment. */
GPU_SHADER_CREATE_INFO(overlay_edit_mesh_edge_no_geom)
- .do_static_compilation(true)
+ // .do_static_compilation(true) /* TODO fix on GL */
.define("EDGE")
.vertex_in(0, Type::VEC3, "pos")
.vertex_in(1, Type::UCHAR4, "data")
@@ -90,7 +90,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_mesh_edge_flat)
.additional_info("overlay_edit_mesh_edge");
GPU_SHADER_CREATE_INFO(overlay_edit_mesh_edge_flat_no_geom)
- .do_static_compilation(true)
+ // .do_static_compilation(true) /* TODO fix on GL */
.define("FLAT")
.additional_info("overlay_edit_mesh_edge_no_geom");
@@ -165,7 +165,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_mesh_edge_clipped)
.additional_info("overlay_edit_mesh_edge", "drw_clipped");
GPU_SHADER_CREATE_INFO(overlay_edit_mesh_edge_clipped_no_geom)
- .do_static_compilation(true)
+ // .do_static_compilation(true) /* TODO fix on GL */
.additional_info("overlay_edit_mesh_edge_no_geom", "drw_clipped");
GPU_SHADER_CREATE_INFO(overlay_edit_mesh_edge_flat_clipped)
@@ -173,7 +173,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_mesh_edge_flat_clipped)
.additional_info("overlay_edit_mesh_edge_flat", "drw_clipped");
GPU_SHADER_CREATE_INFO(overlay_edit_mesh_edge_flat_clipped_no_geom)
- .do_static_compilation(true)
+ // .do_static_compilation(true) /* TODO fix on GL */
.additional_info("overlay_edit_mesh_edge_flat_no_geom", "drw_clipped");
GPU_SHADER_CREATE_INFO(overlay_edit_mesh_face_clipped)
@@ -363,7 +363,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_curve_handle)
.additional_info("draw_mesh", "draw_globals");
GPU_SHADER_CREATE_INFO(overlay_edit_curve_handle_no_geom)
- .do_static_compilation(true)
+ // .do_static_compilation(true) /* TODO fix on GL */
.typedef_source("overlay_shader_shared.h")
/* NOTE: Color already in Linear space. Which is what we want. */
.define("srgbTarget", "false")
@@ -382,7 +382,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_curve_handle_clipped)
.additional_info("overlay_edit_curve_handle", "drw_clipped");
GPU_SHADER_CREATE_INFO(overlay_edit_curve_handle_clipped_no_geom)
- .do_static_compilation(true)
+ // .do_static_compilation(true) /* TODO fix on GL */
.additional_info("overlay_edit_curve_handle_no_geom", "drw_clipped");
GPU_SHADER_CREATE_INFO(overlay_edit_curve_point)