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authorClément Foucault <foucault.clem@gmail.com>2022-06-02 22:08:05 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-06-02 22:08:05 +0300
commitc15e913df87af34b381922b2a6951e9bc2baef6c (patch)
treeeb170876f4d90322eae3cdf5c41541a3121ea939 /source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh
parent7f47f187c18626456a31e2f8d6fd1ee8b9bfd011 (diff)
Cleanup: DRW: Added overlay_ prefix to all *.glsl files in overlay/shaders
This is needed to avoid potential naming collision with other engines
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh')
-rw-r--r--source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh64
1 files changed, 32 insertions, 32 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh
index e6f15046838..3624f26a4c3 100644
--- a/source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh
+++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh
@@ -19,7 +19,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_mesh_common)
.push_constant(Type::BOOL, "selectEdges")
.push_constant(Type::FLOAT, "alpha")
.push_constant(Type::IVEC4, "dataMask")
- .vertex_source("edit_mesh_vert.glsl")
+ .vertex_source("overlay_edit_mesh_vert.glsl")
.additional_info("draw_modelmat", "draw_globals");
GPU_SHADER_INTERFACE_INFO(overlay_edit_mesh_vert_iface, "")
@@ -58,8 +58,8 @@ GPU_SHADER_CREATE_INFO(overlay_edit_mesh_edge)
.vertex_out(overlay_edit_mesh_edge_iface)
.geometry_out(overlay_edit_mesh_edge_geom_iface)
.geometry_layout(PrimitiveIn::LINES, PrimitiveOut::TRIANGLE_STRIP, 4)
- .geometry_source("edit_mesh_geom.glsl")
- .fragment_source("edit_mesh_frag.glsl")
+ .geometry_source("overlay_edit_mesh_geom.glsl")
+ .fragment_source("overlay_edit_mesh_frag.glsl")
.additional_info("overlay_edit_mesh_common");
GPU_SHADER_CREATE_INFO(overlay_edit_mesh_edge_flat)
@@ -103,7 +103,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_mesh_normal)
.push_constant(Type::BOOL, "isConstantScreenSizeNormals")
.vertex_out(overlay_edit_flat_color_iface)
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("edit_mesh_normal_vert.glsl")
+ .vertex_source("overlay_edit_mesh_normal_vert.glsl")
.fragment_source("gpu_shader_flat_color_frag.glsl")
.additional_info("draw_modelmat_instanced_attr", "draw_globals");
@@ -116,8 +116,8 @@ GPU_SHADER_CREATE_INFO(overlay_edit_mesh_analysis)
.sampler(0, ImageType::FLOAT_1D, "weightTex")
.fragment_out(0, Type::VEC4, "fragColor")
.vertex_out(overlay_edit_mesh_analysis_iface)
- .vertex_source("edit_mesh_analysis_vert.glsl")
- .fragment_source("edit_mesh_analysis_frag.glsl")
+ .vertex_source("overlay_edit_mesh_analysis_vert.glsl")
+ .fragment_source("overlay_edit_mesh_analysis_frag.glsl")
.additional_info("draw_modelmat");
GPU_SHADER_CREATE_INFO(overlay_edit_mesh_skin_root)
@@ -128,7 +128,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_mesh_skin_root)
.vertex_in(2, Type::VEC3, "local_pos")
.vertex_out(overlay_edit_flat_color_iface)
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("edit_mesh_skin_root_vert.glsl")
+ .vertex_source("overlay_edit_mesh_skin_root_vert.glsl")
.fragment_source("gpu_shader_flat_color_frag.glsl")
.additional_info("draw_modelmat_instanced_attr", "draw_globals");
@@ -193,9 +193,9 @@ GPU_SHADER_CREATE_INFO(overlay_edit_uv_edges)
.push_constant(Type::FLOAT, "alpha")
.push_constant(Type::FLOAT, "dashLength")
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("edit_uv_edges_vert.glsl")
- .geometry_source("edit_uv_edges_geom.glsl")
- .fragment_source("edit_uv_edges_frag.glsl")
+ .vertex_source("overlay_edit_uv_edges_vert.glsl")
+ .geometry_source("overlay_edit_uv_edges_geom.glsl")
+ .fragment_source("overlay_edit_uv_edges_frag.glsl")
.additional_info("draw_mesh", "draw_globals");
GPU_SHADER_CREATE_INFO(overlay_edit_uv_edges_select)
@@ -212,7 +212,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_uv_faces)
.push_constant(Type::FLOAT, "uvOpacity")
.vertex_out(overlay_edit_flat_color_iface)
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("edit_uv_faces_vert.glsl")
+ .vertex_source("overlay_edit_uv_faces_vert.glsl")
.fragment_source("gpu_shader_flat_color_frag.glsl")
.additional_info("draw_mesh", "draw_globals");
@@ -225,7 +225,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_uv_face_dots)
.push_constant(Type::FLOAT, "pointSize")
.vertex_out(overlay_edit_flat_color_iface)
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("edit_uv_face_dots_vert.glsl")
+ .vertex_source("overlay_edit_uv_face_dots_vert.glsl")
.fragment_source("gpu_shader_flat_color_frag.glsl")
.additional_info("draw_mesh", "draw_globals");
@@ -245,8 +245,8 @@ GPU_SHADER_CREATE_INFO(overlay_edit_uv_verts)
.push_constant(Type::VEC4, "color")
.vertex_out(overlay_edit_uv_vert_iface)
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("edit_uv_verts_vert.glsl")
- .fragment_source("edit_uv_verts_frag.glsl")
+ .vertex_source("overlay_edit_uv_verts_vert.glsl")
+ .fragment_source("overlay_edit_uv_verts_frag.glsl")
.additional_info("draw_mesh", "draw_globals");
GPU_SHADER_CREATE_INFO(overlay_edit_uv_tiled_image_borders)
@@ -256,7 +256,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_uv_tiled_image_borders)
.vertex_in(0, Type::VEC3, "pos")
.push_constant(Type::VEC4, "color")
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("edit_uv_tiled_image_borders_vert.glsl")
+ .vertex_source("overlay_edit_uv_tiled_image_borders_vert.glsl")
.fragment_source("gpu_shader_uniform_color_frag.glsl")
.additional_info("draw_mesh");
@@ -266,13 +266,13 @@ GPU_SHADER_CREATE_INFO(overlay_edit_uv_stencil_image)
.do_static_compilation(true)
.vertex_in(0, Type::VEC3, "pos")
.vertex_out(edit_uv_image_iface)
- .vertex_source("edit_uv_image_vert.glsl")
+ .vertex_source("overlay_edit_uv_image_vert.glsl")
.sampler(0, ImageType::FLOAT_2D, "imgTexture")
.push_constant(Type::BOOL, "imgPremultiplied")
.push_constant(Type::BOOL, "imgAlphaBlend")
.push_constant(Type::VEC4, "color")
.fragment_out(0, Type::VEC4, "fragColor")
- .fragment_source("image_frag.glsl")
+ .fragment_source("overlay_image_frag.glsl")
.additional_info("draw_mesh");
GPU_SHADER_CREATE_INFO(overlay_edit_uv_mask_image)
@@ -282,8 +282,8 @@ GPU_SHADER_CREATE_INFO(overlay_edit_uv_mask_image)
.sampler(0, ImageType::FLOAT_2D, "imgTexture")
.push_constant(Type::VEC4, "color")
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("edit_uv_image_vert.glsl")
- .fragment_source("edit_uv_image_mask_frag.glsl")
+ .vertex_source("overlay_edit_uv_image_vert.glsl")
+ .fragment_source("overlay_edit_uv_image_mask_frag.glsl")
.additional_info("draw_mesh");
/** \} */
@@ -299,7 +299,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_uv_stretching)
.push_constant(Type::VEC2, "aspect")
.vertex_out(overlay_edit_nopersp_color_iface)
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("edit_uv_stretching_vert.glsl")
+ .vertex_source("overlay_edit_uv_stretching_vert.glsl")
.fragment_source("gpu_shader_2D_smooth_color_frag.glsl")
.additional_info("draw_mesh", "draw_globals");
@@ -338,8 +338,8 @@ GPU_SHADER_CREATE_INFO(overlay_edit_curve_handle)
.push_constant(Type::BOOL, "showCurveHandles")
.push_constant(Type::INT, "curveHandleDisplay")
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("edit_curve_handle_vert.glsl")
- .geometry_source("edit_curve_handle_geom.glsl")
+ .vertex_source("overlay_edit_curve_handle_vert.glsl")
+ .geometry_source("overlay_edit_curve_handle_geom.glsl")
.fragment_source("gpu_shader_3D_smooth_color_frag.glsl")
.additional_info("draw_mesh", "draw_globals");
@@ -358,7 +358,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_curve_point)
.push_constant(Type::BOOL, "showCurveHandles")
.push_constant(Type::INT, "curveHandleDisplay")
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("edit_curve_point_vert.glsl")
+ .vertex_source("overlay_edit_curve_point_vert.glsl")
.fragment_source("gpu_shader_point_varying_color_frag.glsl")
.additional_info("draw_mesh", "draw_globals");
@@ -377,7 +377,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_curve_wire)
.push_constant(Type::FLOAT, "normalSize")
.vertex_out(overlay_edit_flat_color_iface)
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("edit_curve_wire_vert.glsl")
+ .vertex_source("overlay_edit_curve_wire_vert.glsl")
.fragment_source("gpu_shader_flat_color_frag.glsl")
.additional_info("draw_modelmat", "draw_resource_id_uniform", "draw_globals");
@@ -399,7 +399,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_lattice_point)
.vertex_in(1, Type::INT, "data")
.vertex_out(overlay_edit_flat_color_iface)
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("edit_lattice_point_vert.glsl")
+ .vertex_source("overlay_edit_lattice_point_vert.glsl")
.fragment_source("gpu_shader_point_varying_color_frag.glsl")
.additional_info("draw_mesh", "draw_globals");
@@ -416,7 +416,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_lattice_wire)
.sampler(0, ImageType::FLOAT_1D, "weightTex")
.vertex_out(overlay_edit_smooth_color_iface)
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("edit_lattice_wire_vert.glsl")
+ .vertex_source("overlay_edit_lattice_wire_vert.glsl")
.fragment_source("gpu_shader_3D_smooth_color_frag.glsl")
.additional_info("draw_mesh", "draw_globals");
@@ -440,7 +440,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_particle_strand)
.push_constant(Type::BOOL, "useWeight")
.vertex_out(overlay_edit_smooth_color_iface)
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("edit_particle_strand_vert.glsl")
+ .vertex_source("overlay_edit_particle_strand_vert.glsl")
.fragment_source("gpu_shader_3D_smooth_color_frag.glsl")
.additional_info("draw_mesh", "draw_globals");
@@ -456,7 +456,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_particle_point)
.vertex_in(1, Type::FLOAT, "color")
.vertex_out(overlay_edit_flat_color_iface)
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("edit_particle_point_vert.glsl")
+ .vertex_source("overlay_edit_particle_point_vert.glsl")
.fragment_source("gpu_shader_point_varying_color_frag.glsl")
.additional_info("draw_mesh", "draw_globals");
@@ -487,7 +487,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_gpencil)
.push_constant(Type::VEC4, "gpEditColor")
.sampler(0, ImageType::FLOAT_1D, "weightTex")
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("edit_gpencil_vert.glsl")
+ .vertex_source("overlay_edit_gpencil_vert.glsl")
.additional_info("draw_mesh", "draw_globals");
GPU_SHADER_CREATE_INFO(overlay_edit_gpencil_wire)
@@ -523,7 +523,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_gpencil_guide_point)
.push_constant(Type::FLOAT, "pSize")
.push_constant(Type::VEC4, "pColor")
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("edit_gpencil_guide_vert.glsl")
+ .vertex_source("overlay_edit_gpencil_guide_vert.glsl")
.fragment_source("gpu_shader_point_varying_color_frag.glsl")
.additional_info("draw_mesh", "draw_globals");
@@ -542,7 +542,7 @@ GPU_SHADER_CREATE_INFO(overlay_edit_gpencil_guide_point_clipped)
GPU_SHADER_CREATE_INFO(overlay_depth_only)
.do_static_compilation(true)
.vertex_in(0, Type::VEC3, "pos")
- .vertex_source("depth_only_vert.glsl")
+ .vertex_source("overlay_depth_only_vert.glsl")
.fragment_source("gpu_shader_depth_only_frag.glsl")
.additional_info("draw_mesh");
@@ -563,7 +563,7 @@ GPU_SHADER_CREATE_INFO(overlay_uniform_color)
.vertex_in(0, Type::VEC3, "pos")
.push_constant(Type::VEC4, "color")
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("depth_only_vert.glsl")
+ .vertex_source("overlay_depth_only_vert.glsl")
.fragment_source("gpu_shader_uniform_color_frag.glsl")
.additional_info("draw_mesh");