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authorClément Foucault <foucault.clem@gmail.com>2022-04-28 22:13:04 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-04-28 22:13:04 +0300
commit308a12ac647d6f9b4ef2b6c403903e0aeb65a571 (patch)
treed327529eb93340033a3adddd95d28c92f75b1b69 /source/blender/draw/engines/overlay/shaders/infos
parent3d9f0280ff1bc308aa31e95af6b1726f1b497111 (diff)
Overlay: Port Grid shader to shaderCreateInfo and other code cleanup
Along with the port to createInfo this also: - Packs constant uniforms in a UBO. - Share enum declaration and unify names - Makes codeflow easier to undestand. - Split grid data to its own struct. # Conflicts: # source/blender/draw/engines/overlay/overlay_grid.c
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/infos')
-rw-r--r--source/blender/draw/engines/overlay/shaders/infos/grid_info.hh20
1 files changed, 20 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/infos/grid_info.hh b/source/blender/draw/engines/overlay/shaders/infos/grid_info.hh
new file mode 100644
index 00000000000..be36aa67735
--- /dev/null
+++ b/source/blender/draw/engines/overlay/shaders/infos/grid_info.hh
@@ -0,0 +1,20 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+/* We use the normalized local position to avoid precision loss during interpolation. */
+GPU_SHADER_INTERFACE_INFO(overlay_grid_iface, "").smooth(Type::VEC3, "local_pos");
+
+GPU_SHADER_CREATE_INFO(overlay_grid)
+ .do_static_compilation(true)
+ .typedef_source("overlay_shader_shared.h")
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_out(overlay_grid_iface)
+ .fragment_out(0, Type::VEC4, "out_color")
+ .sampler(0, ImageType::DEPTH_2D, "depth_tx")
+ .uniform_buf(3, "OVERLAY_GridData", "grid_buf")
+ .push_constant(Type::VEC3, "plane_axes")
+ .push_constant(Type::INT, "grid_flag")
+ .vertex_source("grid_vert.glsl")
+ .fragment_source("grid_frag.glsl")
+ .additional_info("draw_view", "draw_globals");