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author | Stefan Werner <stefan.werner@tangent-animation.com> | 2021-08-21 23:03:31 +0300 |
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committer | Stefan Werner <stefan.werner@tangent-animation.com> | 2021-08-21 23:03:31 +0300 |
commit | c5b56a525cd6113caa2bd3ec7bfb91fe4a04513a (patch) | |
tree | 77dae5ae2fbeccf6703034c94ad3e1f3aa81140b /source/blender/draw/engines/overlay/shaders/paint_weight_vert.glsl | |
parent | 34e8d79c3edbc58fd242cec0c1f2bed4e43855af (diff) | |
parent | 67c29bc5a273b66e278bd20c18187b425acf1869 (diff) |
Merge branch 'master' into cycles_texture_cachecycles_texture_cache
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/paint_weight_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/paint_weight_vert.glsl | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/paint_weight_vert.glsl b/source/blender/draw/engines/overlay/shaders/paint_weight_vert.glsl index b3baa8c7b07..31b6dc42cf4 100644 --- a/source/blender/draw/engines/overlay/shaders/paint_weight_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/paint_weight_vert.glsl @@ -1,8 +1,13 @@ +#ifdef FAKE_SHADING +uniform vec3 light_dir; +#endif in float weight; in vec3 pos; +in vec3 nor; out vec2 weight_interp; /* (weight, alert) */ +out float color_fac; void main() { @@ -14,6 +19,16 @@ void main() /* Separate actual weight and alerts for independent interpolation */ weight_interp = max(vec2(weight, -weight), 0.0); + /* Saturate the weight to give a hint of the geometry behind the weights. */ +#ifdef FAKE_SHADING + vec3 view_normal = normalize(normal_object_to_view(nor)); + color_fac = abs(dot(view_normal, light_dir)); + color_fac = color_fac * 0.9 + 0.1; + +#else + color_fac = 1.0; +#endif + #ifdef USE_WORLD_CLIP_PLANES world_clip_planes_calc_clip_distance(world_pos); #endif |