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authorPablo Dobarro <pablodp606@gmail.com>2020-05-14 16:27:11 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-05-14 17:47:50 +0300
commit78e3b7c28d858ca256c99338cf195b9d60f2c3d6 (patch)
treec5f06c01a65543dcbbd875b4a6d6765904bd8473 /source/blender/draw/engines/overlay/shaders/sculpt_mask_frag.glsl
parente58525706328f902baaa0252cb28b4a33534259c (diff)
Sculpt: Render Face Sets always as flat shading
This removes the smooth shading rendering from the face set overlay when smooth shading is enabled. Reviewed By: jbakker Maniphest Tasks: T74906, T74622, T75331, T76530 Differential Revision: https://developer.blender.org/D7105
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/sculpt_mask_frag.glsl')
-rw-r--r--source/blender/draw/engines/overlay/shaders/sculpt_mask_frag.glsl10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/sculpt_mask_frag.glsl b/source/blender/draw/engines/overlay/shaders/sculpt_mask_frag.glsl
new file mode 100644
index 00000000000..a778e518392
--- /dev/null
+++ b/source/blender/draw/engines/overlay/shaders/sculpt_mask_frag.glsl
@@ -0,0 +1,10 @@
+
+flat in vec3 faceset_color;
+in float mask_color;
+
+out vec4 fragColor;
+
+void main()
+{
+ fragColor = vec4(faceset_color * vec3(mask_color), 1.0);
+}