diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2020-05-14 16:27:11 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-05-14 17:47:50 +0300 |
commit | 78e3b7c28d858ca256c99338cf195b9d60f2c3d6 (patch) | |
tree | c5f06c01a65543dcbbd875b4a6d6765904bd8473 /source/blender/draw/engines/overlay/shaders/sculpt_mask_frag.glsl | |
parent | e58525706328f902baaa0252cb28b4a33534259c (diff) |
Sculpt: Render Face Sets always as flat shading
This removes the smooth shading rendering from the face set overlay when
smooth shading is enabled.
Reviewed By: jbakker
Maniphest Tasks: T74906, T74622, T75331, T76530
Differential Revision: https://developer.blender.org/D7105
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/sculpt_mask_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/sculpt_mask_frag.glsl | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/sculpt_mask_frag.glsl b/source/blender/draw/engines/overlay/shaders/sculpt_mask_frag.glsl new file mode 100644 index 00000000000..a778e518392 --- /dev/null +++ b/source/blender/draw/engines/overlay/shaders/sculpt_mask_frag.glsl @@ -0,0 +1,10 @@ + +flat in vec3 faceset_color; +in float mask_color; + +out vec4 fragColor; + +void main() +{ + fragColor = vec4(faceset_color * vec3(mask_color), 1.0); +} |