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author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-03 02:46:45 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-03 02:48:39 +0300 |
commit | 0961ce04cbf0e7b46020d3e0a594c5d429a46c65 (patch) | |
tree | 393f9a92d7d2e5e2aa9f0323bf28c8185d927c59 /source/blender/draw/engines/overlay/shaders | |
parent | 5a13f682ee5f55717c2fbc35371cd5bf58829b88 (diff) |
Fix T78124 Overlay: Image: Camera background image transparency not working
This changes to premultiplied blending for all cases and put the premult
in the shader.
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/image_frag.glsl | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/image_frag.glsl b/source/blender/draw/engines/overlay/shaders/image_frag.glsl index 298ba1e27ed..4d37f1599a3 100644 --- a/source/blender/draw/engines/overlay/shaders/image_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/image_frag.glsl @@ -26,4 +26,7 @@ void main() fragColor.a = 1.0; } } + + /* Pre-multiplied blending. */ + fragColor.rgb *= fragColor.a; } |