diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-04-03 08:59:34 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2020-04-03 09:25:58 +0300 |
commit | 973e1f9d9a967132cc76fbbcd485979ac27e10c5 (patch) | |
tree | 8b7c948cbabcbd9435f7fbaa04f4429cd8e0241a /source/blender/draw/engines/overlay/shaders | |
parent | 05dcb007e181c961c0db87c1ce4745ae2d1d0fd0 (diff) |
Cleanup: use term 'attr' instead of 'attrib'
This was already the case in most parts of the GPU API.
Use full name for descriptive-comments.
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders')
3 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl index fd37bc8c534..c2aeae4df91 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl @@ -21,7 +21,7 @@ void main() GPU_INTEL_VERTEX_SHADER_WORKAROUND vec3 nor; - /* Select the right normal by cheking if the generic attrib is used. */ + /* Select the right normal by checking if the generic attribute is used. */ if (!all(equal(lnor.xyz, vec3(0)))) { if (lnor.w < 0.0) { finalColor = vec4(0.0); diff --git a/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl b/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl index 97183638a71..474f3254389 100644 --- a/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl @@ -1,7 +1,7 @@ in vec3 pos; in vec4 color; -in int colorid; /* if equal 0 (i.e: Not specified) use color attrib and stippling. */ +in int colorid; /* if equal 0 (i.e: Not specified) use color attribute and stippling. */ noperspective out vec2 stipple_coord; flat out vec2 stipple_start; diff --git a/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl b/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl index 3fefe2cc0bf..7e71f4ae587 100644 --- a/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl @@ -101,8 +101,8 @@ void wire_object_color_get(out vec3 rim_col, out vec3 wire_col) void main() { - bool no_attrib = all(equal(nor, vec3(0))); - vec3 wnor = no_attrib ? ViewMatrixInverse[2].xyz : normalize(normal_object_to_world(nor)); + bool no_attr = all(equal(nor, vec3(0))); + vec3 wnor = no_attr ? ViewMatrixInverse[2].xyz : normalize(normal_object_to_world(nor)); vec3 wpos = point_object_to_world(pos); @@ -152,7 +152,7 @@ void main() #endif /* Cull flat edges below threshold. */ - if (!no_attrib && (get_edge_sharpness(wd) < 0.0)) { + if (!no_attr && (get_edge_sharpness(wd) < 0.0)) { edgeStart = vec2(-1.0); } |