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authorPhilipp Oeser <info@graphics-engineer.com>2022-08-30 21:21:09 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2022-08-30 21:21:09 +0300
commit627bd4c46a39ca15a3e12ff7339c66bfdf945936 (patch)
tree9807e26d32b51920aaca35a15c706e1b0107b401 /source/blender/draw/engines/overlay/shaders
parent6f52a118a0b0f185b2f17211dc7f86569663290e (diff)
parentf20d0de3b7b4678257669d558a3ebb40115939c7 (diff)
Merge branch 'blender-v3.3-release'
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders')
-rw-r--r--source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh1
-rw-r--r--source/blender/draw/engines/overlay/shaders/overlay_edit_uv_stretching_vert.glsl6
2 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh
index 58f96110887..9396a6d3f2f 100644
--- a/source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh
+++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_edit_mode_info.hh
@@ -293,7 +293,6 @@ GPU_SHADER_CREATE_INFO(overlay_edit_uv_stretching_area)
.do_static_compilation(true)
.vertex_in(1, Type::FLOAT, "ratio")
.push_constant(Type::FLOAT, "totalAreaRatio")
- .push_constant(Type::FLOAT, "totalAreaRatioInv")
.additional_info("overlay_edit_uv_stretching");
GPU_SHADER_CREATE_INFO(overlay_edit_uv_stretching_angle)
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_stretching_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_stretching_vert.glsl
index bb086e8d9f5..9a3036d5940 100644
--- a/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_stretching_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_stretching_vert.glsl
@@ -55,9 +55,9 @@ float angle_normalized_v2v2(vec2 v1, vec2 v2)
return (q) ? a : M_PI - a;
}
-float area_ratio_to_stretch(float ratio, float tot_ratio, float inv_tot_ratio)
+float area_ratio_to_stretch(float ratio, float tot_ratio)
{
- ratio *= (ratio > 0.0f) ? tot_ratio : -inv_tot_ratio;
+ ratio *= tot_ratio;
return (ratio > 1.0f) ? (1.0f / ratio) : ratio;
}
@@ -74,7 +74,7 @@ void main()
stretch = stretch;
stretch = 1.0 - stretch * stretch;
#else
- float stretch = 1.0 - area_ratio_to_stretch(ratio, totalAreaRatio, totalAreaRatioInv);
+ float stretch = 1.0 - area_ratio_to_stretch(ratio, totalAreaRatio);
#endif