diff options
author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-09-06 06:25:36 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-09-06 06:25:36 +0300 |
commit | 91bca410c0e08c6d1cd227336df91faddab7a767 (patch) | |
tree | 792b526cf4e5fbdf339fb104a11ab468148c5da7 /source/blender/draw/engines/overlay | |
parent | bf0ac711fde2e0439af117f73ab1b3a758969348 (diff) |
Cleanup: clang-format
Diffstat (limited to 'source/blender/draw/engines/overlay')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/grid_background_frag.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/grid_background_frag.glsl b/source/blender/draw/engines/overlay/shaders/grid_background_frag.glsl index fcc05414ea3..f09918da6dc 100644 --- a/source/blender/draw/engines/overlay/shaders/grid_background_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/grid_background_frag.glsl @@ -6,7 +6,7 @@ out vec4 fragColor; void main() { - fragColor = color; - float scene_depth = texelFetch(depthBuffer, ivec2(gl_FragCoord.xy), 0).r; - fragColor.a = (scene_depth == 1.0) ? 1.0 : 0.0; + fragColor = color; + float scene_depth = texelFetch(depthBuffer, ivec2(gl_FragCoord.xy), 0).r; + fragColor.a = (scene_depth == 1.0) ? 1.0 : 0.0; } |